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Avenged BO2 V2 – Call of Duty: Black Ops 2 Cronus Zen Script

Script details
- Creator
Avenged- Access
- ultimate
- Download format
- .GPC
- Supported platforms
- cross-platform
- Version
- V2
- Listing updated
Avenged BO2 V2 is a Call of Duty: Black Ops 2 Zen script by Avenged. Explore its download and setup information below.
This is a Call Of Duty Black Ops 2 Cronus Zen Script developed by Avenged.
Includes mods:
- Afk
- Afk Shoot
- Aim Assist
- Aim Assist Legacy
- Anti Recoil
- Auto Hold
- Auto Melee
- Crouch Shot
- Drop Shot
- Emblm Dupe
- Jump Shoot
- Jump Shot
- Silnt Sht
- Soft Triggers
- Steady Aim
Features
Mod Menu
Guides
Guides
BO2
- MP
- RF Primary / RF Secondary / RF Speed / RF Release
- Rapid Fire, same behavior as BO1's but with its own separate SPVARs
- Anti Recoil / AR Vertical / AR Horizontal
- Own separate set
- Sweet Assist (on/off)
- Ported straight from SAW v15's Sweet_EviL engine: circles your aim around the target while ADS or firing, runs Kalman movement prediction on the stick and blends predicted vs real aim (the "Evil" aim assist).
- All the other old MP pages (Drop Shot / Soft Aim / Aim HAX / Rat Detector / etc) stay removed.
- Evil Radius
- How wide the circle is
- Active Track
- Turns before it flips spin direction
- Fraction
- Kalman measurement noise -- prediction feel
- Evil Angle
- Degrees stepped per tick (spin speed)
- Smoothing
- Blend of predicted vs real aim
- Dead Zone
- Stick magnitude below this counts as centered
- Jump Shoot (on/off)
- X opens a Hold/Press picker:
- Hold spams Jump the whole time you hold Shoot
- Press fires one Jump per trigger pull
- Next 2 pages:
- Jump Hold Speed (spam cadence used by Hold mode)
- Jump Press Speed (tap duration used by Press mode)
- Crouch Shot (on/off)
- Same Hold/Press picker as Jump Shoot, driving Crouch instead of Jump
- Next 2 pages:
- Crouch Hold Speed
- Crouch Press Speed
- Drop Shot (on/off)
- X opens a Hold/Press picker:
- Hold holds Crouch down for the whole time you're firing (drop/prone while shooting)
- Press is one timed tap per trigger pull
- Next page:
- Drop Tap Time slider (how long Press mode holds Crouch for)
- Sprint (on/off)
- Driven by the left stick, not Shoot
- X opens a Hold/CW picker:
- Hold holds Sprint down the whole time you're moving so it auto-resumes through BO2's sprint-cancel interruptions
- CW is the ported Black Ops Cold War "Boosted Auto Sprint" exploit (periodically nudges forward movement to neutral to retrigger CW's sprint-start speed ramp-up)
- Written for Cold War specifically, unverified whether it does anything in BO1/BO2.
- Silnt Sht (on/off)
- Ported from Black Ops Cold War as "Quick Scoper"
- X opens a Fire/ADS+Lethal picker for when it triggers
- Square opens a Fire Dly / Lethal btn overlay
- Fires a shot, then (in Fire mode) waits Fire Dly ms before swapping to your equipped lethal/knife and back, then re-ADS -- cancels the scope-in recoil kick.
- Needs a throwing knife/lethal equipped.
- Fire Dly (0-500ms, default 100ms) is the gap between the shot and the knife-pull, not a cooldown between shots -- shooting itself is never delayed or blocked, every shot still gets the swap.
- Lethal btn (R1/L1) picks which physical button is Lethal vs Tactical, since BO2's Default and Tactical control schemes swap them -- R2 is always Fire, L2 always ADS, Triangle always Switch Weapon.
- ZB
- Aim Assist Legacy (on/off)
- Rapidly spams ADS in/out while L2 is held (the old Zombies-style rapid aim-in/out)
- Legacy Aim Speed
- How fast it zooms in/out while spamming
- AFK
- Bank Auto-Hold (on/off)
- Hold Square (Xbox: X) and the script loops a hold/release cycle for you
- Holds Square for Hold Time, lets go briefly, holds again -- for as long as you physically hold Square down
- Let go and it stops immediately.
- Hold Time
- How long each hold lasts before it briefly releases
- AFK Shoot (on/off)
- Fully autonomous, no button held at all
- Loops hold R2 / release R2 by itself for as long as it's on
- Built for the Buried Paralyzer AFK glitch -- turn it on and walk away
- LED goes orange while holding, green while released.
- AFK Shoot Hold
- How long each hold lasts
- AFK Shoot Release
- How long it releases between holds
- Auto Melee (on/off)
- Fully autonomous: presses melee (R3) on a loop by itself while ON, roughly one swing per second
- No buttons needed -- turn it on and walk away.
- Melee Speed
- 1-100, higher = faster swings (gap between hits)
- Emblm Dupe
- Own BO2 subcategory, separate from MP/ZB/AFK
- Emblm Dupe (on/off)
- Master switch
- While ON, R3 is repurposed: tap it once to run the copy-emblem menu macro (ported from BO2 Emblem Stealer v1.0), which auto-disables itself after one full run
- Flip this OFF and R3 goes straight back to normal melee
- Takes priority over Auto Melee since both would otherwise fight over R3.
- Dupe Delay
- Gap between each button press in the copy sequence -- raise it if steps get skipped.
Misc
- Soft Triggers (on/off, applies at all times no matter which page/game you were last on when you closed the menu)
- Steady Aim (on/off)
- Smooths tiny stick jitter by rounding RX/RY to a grid (ported from the saw_v12 reference's GetSteadyAim)
Controls
- L2 + OPTIONS = open / close menu
- UP / DOWN = move category cursor (category list) / change the value on a page (ON/OFF or number, tap or hold to ramp)
- CROSS = enter selected category
- LEFT / RIGHT = switch between pages inside a category
- CIRCLE = back out one level, then close menu
Active Game / Rapid Fire Behaviour
- Opening/entering BO1 makes BO1 the "active game" for gameplay (its Rapid Fire / Anti-Recoil values are the ones applied in-game).
- Entering BO2 does the same for BO2.
- Triangle in-game swaps you between your primary and secondary weapon's Rapid Fire toggle for whichever game is active.
- Rapid Fire keeps running straight through that swap.
Screen Animation
- A small two-guy gunfight animation runs across the very top strip of the screen at all times (both while the menu is open and while it's closed).
- Takes over the whole screen as a bigger idle screensaver when the menu is closed.
Installation & setup
Follow these steps to install the GPC download on your Cronus Zen.
-
Download the script
Use the download button on this page and save the .gpc file to your computer.
-
Connect your Cronus Zen
Open Zen Studio Live in Chrome or Edge.
- Connect your Cronus Zen through the PROG port and select 'Connect Device'.
-
Open the script in the Editor tab
Drag the downloaded .gpc file into the 'Editor' tab.
-
Add the script to a device slot
Go to the Device tab, select MY SCRIPTS at the top right, then drag the chosen .gpc file into an empty slot.
-
Program the Cronus Zen
Click the flashing orange Program button at the top to save the script to your Zen.
-
Connect, select your slot and test
After programming finishes, connect the Zen to your console or PC using your platform’s connection setup. Select the installed script’s slot, then follow the creator’s button layout and starting values. Test before changing settings, and adjust one value at a time.
Need help with setup?
If the Zen is not detected, check the PROG connection and use a USB cable that supports data. If a GPC file fails to compile, check that the download is complete and that it supports your version of Zen Studio.
Avenged BO2 V2: common questions
How do I install Avenged BO2 V2?
This download is a GPC script. Follow the numbered instructions above to open it in Zen Studio, assign a device slot and program your Zen.
What access do I need for Avenged BO2 V2?
This script is listed in the ultimate library. Sign in with a plan that includes this tier; your download button shows the access available to your account.
Where can I find settings for Avenged BO2 V2?
The creator’s guide is included on this page. The Recommended Values section contains the creator’s starting values. Sign in with the required access to view them, and match the script to your in-game settings before making adjustments.

















