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Call of Duty: Black Ops 2
Avenged BO2 V2

Script details
This is a Call Of Duty Black Ops 2 Cronus Zen Script developed by Avenged.
Includes mods:
- Aim Assist
- Anti Recoil
- Boosted Auto Sprint
- Dead Zone
- Drop Shot
- How Fast It Spams Ads
- Quick Scoper
Features
Mod Menu
This Script comes with a customizable Mod Menu
guides
This script includes an instruction guide
Guides
BO2
- MP
- RF Primary / RF Secondary / RF Speed / RF Release
- Rapid Fire, same behavior as BO1's but with its own separate SPVARs
- Anti Recoil / AR Vertical / AR Horizontal
- Own separate set
- Sweet Assist (on/off)
- Ported straight from SAW v15's Sweet_EviL engine: circles your aim around the target while ADS or firing, runs Kalman movement prediction on the stick and blends predicted vs real aim (the "Evil" aim assist).
- All the other old MP pages (Drop Shot / Soft Aim / Aim HAX / Rat Detector / etc) stay removed.
- Evil Radius
- How wide the circle is
- Active Track
- Turns before it flips spin direction
- Fraction
- Kalman measurement noise -- prediction feel
- Evil Angle
- Degrees stepped per tick (spin speed)
- Smoothing
- Blend of predicted vs real aim
- Dead Zone
- Stick magnitude below this counts as centered
- Jump Shoot (on/off)
- X opens a Hold/Press picker:
- Hold spams Jump the whole time you hold Shoot
- Press fires one Jump per trigger pull
- Next 2 pages:
- Jump Hold Speed (spam cadence used by Hold mode)
- Jump Press Speed (tap duration used by Press mode)
- Crouch Shot (on/off)
- Same Hold/Press picker as Jump Shoot, driving Crouch instead of Jump
- Next 2 pages:
- Crouch Hold Speed
- Crouch Press Speed
- Drop Shot (on/off)
- X opens a Hold/Press picker:
- Hold holds Crouch down for the whole time you're firing (drop/prone while shooting)
- Press is one timed tap per trigger pull
- Next page:
- Drop Tap Time slider (how long Press mode holds Crouch for)
- Sprint (on/off)
- Driven by the left stick, not Shoot
- X opens a Hold/CW picker:
- Hold holds Sprint down the whole time you're moving so it auto-resumes through BO2's sprint-cancel interruptions
- CW is the ported Black Ops Cold War "Boosted Auto Sprint" exploit (periodically nudges forward movement to neutral to retrigger CW's sprint-start speed ramp-up)
- Written for Cold War specifically, unverified whether it does anything in BO1/BO2.
- Silnt Sht (on/off)
- Ported from Black Ops Cold War as "Quick Scoper"
- X opens a Fire/ADS+Lethal picker for when it triggers
- Square opens a Fire Dly / Lethal btn overlay
- Fires a shot, then (in Fire mode) waits Fire Dly ms before swapping to your equipped lethal/knife and back, then re-ADS -- cancels the scope-in recoil kick.
- Needs a throwing knife/lethal equipped.
- Fire Dly (0-500ms, default 100ms) is the gap between the shot and the knife-pull, not a cooldown between shots -- shooting itself is never delayed or blocked, every shot still gets the swap.
- Lethal btn (R1/L1) picks which physical button is Lethal vs Tactical, since BO2's Default and Tactical control schemes swap them -- R2 is always Fire, L2 always ADS, Triangle always Switch Weapon.
- ZB
- Aim Assist Legacy (on/off)
- Rapidly spams ADS in/out while L2 is held (the old Zombies-style rapid aim-in/out)
- Legacy Aim Speed
- How fast it zooms in/out while spamming
- AFK
- Bank Auto-Hold (on/off)
- Hold Square (Xbox: X) and the script loops a hold/release cycle for you
- Holds Square for Hold Time, lets go briefly, holds again -- for as long as you physically hold Square down
- Let go and it stops immediately.
- Hold Time
- How long each hold lasts before it briefly releases
- AFK Shoot (on/off)
- Fully autonomous, no button held at all
- Loops hold R2 / release R2 by itself for as long as it's on
- Built for the Buried Paralyzer AFK glitch -- turn it on and walk away
- LED goes orange while holding, green while released.
- AFK Shoot Hold
- How long each hold lasts
- AFK Shoot Release
- How long it releases between holds
- Auto Melee (on/off)
- Fully autonomous: presses melee (R3) on a loop by itself while ON, roughly one swing per second
- No buttons needed -- turn it on and walk away.
- Melee Speed
- 1-100, higher = faster swings (gap between hits)
- Emblm Dupe
- Own BO2 subcategory, separate from MP/ZB/AFK
- Emblm Dupe (on/off)
- Master switch
- While ON, R3 is repurposed: tap it once to run the copy-emblem menu macro (ported from BO2 Emblem Stealer v1.0), which auto-disables itself after one full run
- Flip this OFF and R3 goes straight back to normal melee
- Takes priority over Auto Melee since both would otherwise fight over R3.
- Dupe Delay
- Gap between each button press in the copy sequence -- raise it if steps get skipped.
Misc
- Soft Triggers (on/off, applies at all times no matter which page/game you were last on when you closed the menu)
- Steady Aim (on/off)
- Smooths tiny stick jitter by rounding RX/RY to a grid (ported from the saw_v12 reference's GetSteadyAim)
Controls
- L2 + OPTIONS = open / close menu
- UP / DOWN = move category cursor (category list) / change the value on a page (ON/OFF or number, tap or hold to ramp)
- CROSS = enter selected category
- LEFT / RIGHT = switch between pages inside a category
- CIRCLE = back out one level, then close menu
Active Game / Rapid Fire Behaviour
- Opening/entering BO1 makes BO1 the "active game" for gameplay (its Rapid Fire / Anti-Recoil values are the ones applied in-game).
- Entering BO2 does the same for BO2.
- Triangle in-game swaps you between your primary and secondary weapon's Rapid Fire toggle for whichever game is active.
- Rapid Fire keeps running straight through that swap.
Screen Animation
- A small two-guy gunfight animation runs across the very top strip of the screen at all times (both while the menu is open and while it's closed).
- Takes over the whole screen as a bigger idle screensaver when the menu is closed.













