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Features
Mod Menu
This Script comes with a customizable Mod Menu
Guides
BO2 — Rapid Fire, Anti-Recoil, Zombies and AFK
- MP
- RF Primary
- On/off.
- RF Secondary
- On/off.
- RF Speed
- Range: 1–100.
- Higher = faster.
- Controls how fast it pulls the trigger.
- RF Release
- Range: 1–100.
- Higher = faster.
- Controls how long it releases between pulls.
- Lower this if a specific gun, such as the FAL, needs more breathing room to keep firing reliably.
- Anti Recoil
- On/off.
- AR Vertical
- Range: -30 to 30.
- AR Horizontal
- Range: -30 to 30.
- Orbit Assist
- On/off.
- Ported straight from the Unknown Sweet_EviL engine.
- Circles your aim around the target while ADS or firing.
- Runs Kalman movement prediction on the stick.
- Blends predicted aim with real aim.
- This is the “Evil” aim assist.
- Orbit Radius
- Controls how wide the circle is.
- Active Track
- Controls the number of turns before it flips spin direction.
- Fraction
- Kalman measurement noise.
- Controls the prediction feel.
- Orbit Angle
- Controls the degrees stepped per tick.
- Determines the spin speed.
- Smoothing
- Controls the blend of predicted aim versus real aim.
- Dead Zone
- Stick magnitude below this value counts as centred.
- All other old MP pages remain removed:
- Drop Shot
- Soft Aim
- Aim HAX
- Rat Detector
- Other removed MP features
- ZB
- Rapid ADS
- On/off.
- Rapidly spams ADS in and out while L2 is held.
- Uses the old Zombies-style rapid aim-in and aim-out behaviour.
- Rapid ADS Speed
- Controls how fast it zooms in and out while spamming.
- AFK
- Bank Auto-Hold
- On/off.
- Hold Square, or X on Xbox, and the script loops a hold-and-release cycle.
- Holds Square for the configured Hold Time.
- Briefly releases it.
- Holds it again.
- Continues for as long as you physically hold Square.
- Stops immediately when you let go.
- Hold Time
- Controls how long each hold lasts before it briefly releases.
- Paralyzer AFK
- On/off.
- Fully autonomous.
- No button needs to be held.
- Loops holding and releasing R2 by itself for as long as it is enabled.
- Built for the Buried Paralyzer AFK glitch.
- Turn it on and walk away.
- The LED turns orange while holding.
- The LED turns green while released.
- Paralyzer Hold
- Controls how long each hold lasts.
- Paralyzer Release
- Controls how long it releases between holds.
- Auto Melee
- On/off.
- Fully autonomous.
- Presses melee with R3 on a loop while enabled.
- Runs at roughly one swing per second.
- No buttons are needed.
- Turn it on and walk away.
Misc
- Soft Triggers
- On/off.
- Applies at all times, no matter which page or game you were last on when you closed the menu.
- Steady Aim
- On/off.
- Smooths tiny stick jitter by rounding RX and RY to a grid.
- Ported from the Unknown reference’s GetSteadyAim.
Controls
- L2 + OPTIONS
- Open or close the menu.
- UP / DOWN
- Move the category cursor while on the category list.
- Change the value while on a page.
- Supports ON/OFF values and numbers.
- Tap or hold to ramp.
- CROSS
- Enter the selected category.
- LEFT / RIGHT
- Switch between pages inside a category.
- CIRCLE
- Back out one level, then close the menu.
Gameplay Behaviour
- Opening or entering BO2 makes BO2 the active game for gameplay.
- BO2’s Rapid Fire and Anti-Recoil values are applied in-game.
- Pressing Triangle in-game swaps between the primary and secondary weapon Rapid Fire toggle.
- Rapid Fire keeps running straight through the weapon swap.
OLED Animation
- A firing assault-rifle animation runs across the very top strip of the screen at all times.
- The animation remains active while the menu is open and while it is closed.
- When the menu is closed, it takes over the whole screen as a large centred rifle screensaver.












