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Call of Duty: Black Ops 1
Avenged BO1 V2
Call of Duty: Black Ops 1
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Avenged BO1 V2

Avenged

Script details

This is a Call Of Duty Black Ops 1 Cronus Zen Script developed by Avenged.

Includes mods:

  • Aim Assist
  • Anti Recoil
  • Boosted Auto Sprint
  • Dead Zone
  • Drop Shot
  • How Fast It Spams Ads
  • Quick Scoper

Features

Mod Menu

This Script comes with a customizable Mod Menu

guides

This script includes an instruction guide

Guides

BO1

  • RF Primary (on/off)
  • RF Secondary (on/off)
  • RF Speed (1-100, HIGHER = FASTER -- how fast it pulls the trigger)
  • RF Release (1-100, HIGHER = FASTER -- how long it releases between pulls. Lower this if a specific gun (FAL) needs more breathing room to keep firing reliably)
  • Anti Recoil (on/off)
  • AR Vertical (-30 to 30)
  • AR Horizontal (-30 to 30)
  • Sweet Assist + its 6 slidersSAW v15's Sweet_EviL aim assist
  • BO1's own separate copy (own SPVARs, independent of BO2/MP's)
  • Every other old BO1 feature (Auto Sprint / Silent / Drop / Hop / Crouch Shot / Aim Assist Shake / Jitter / Soft Aim / Aim HAX / Rat Detector) has been removed.
  • Snake (on/off)
  • Automates the slither glitch: holds Circle, and while it's still held, taps Jump a set number of times, then releases Circle right after the last tap
  • Loops the whole cycle for as long as you're pushing the stick to move (nothing to do with Shoot)
  • Square opens 2 sliders:
  • How long Circle is held before the taps start
  • How many times Jump taps per cycle (1-5)
  • Tune both to match what the glitch actually needs
  • BO1-only -- not added to BO2/MP since it isn't confirmed to work there.
  • Drop Shot (on/off)
  • BO1's own separate copy, independent of BO2/MP's (own vars/SPVARs, own page)
  • Same Hold/Press behavior:
  • X opens a Hold/Press picker
  • Hold holds Crouch down for the whole time you're firing (drop/prone while shooting)
  • Press is one timed tap per trigger pull
  • Square opens:
  • Drop Tap Time slider (how long Press mode holds Crouch for)
  • Hold linger slider (how long Hold mode keeps Crouch down after you release Shoot before standing back up)
  • Only applies while BO1 is the active game.


ZB

  • Aim Assist Legacy (on/off)
  • Rapidly spams ADS in/out while L2 is held (the old Zombies-style rapid aim-in/out)
  • Legacy Aim SpeedHow fast it zooms in/out while spamming


  • AFKBank Auto-Hold (on/off)
  • Hold Square (Xbox: X) and the script loops a hold/release cycle for you
  • Holds Square for Hold Time, lets go briefly, holds again -- for as long as you physically hold Square down
  • Let go and it stops immediately.
  • Hold TimeHow long each hold lasts before it briefly releases
  • AFK Shoot (on/off)
  • Fully autonomous, no button held at all
  • Loops hold R2 / release R2 by itself for as long as it's on
  • Built for the Buried Paralyzer AFK glitch -- turn it on and walk away
  • LED goes orange while holding, green while released.
  • AFK Shoot HoldHow long each hold lasts
  • AFK Shoot ReleaseHow long it releases between holds
  • Auto Melee (on/off)
  • Fully autonomous: presses melee (R3) on a loop by itself while ON, roughly one swing per second
  • No buttons needed -- turn it on and walk away.
  • Melee Speed1-100, higher = faster swings (gap between hits)
  • Emblm DupeOwn BO2 subcategory, separate from MP/ZB/AFK
  • Emblm Dupe (on/off)
  • Master switch
  • While ON, R3 is repurposed: tap it once to run the copy-emblem menu macro (ported from BO2 Emblem Stealer v1.0), which auto-disables itself after one full run
  • Flip this OFF and R3 goes straight back to normal melee
  • Takes priority over Auto Melee since both would otherwise fight over R3.
  • Dupe DelayGap between each button press in the copy sequence -- raise it if steps get skipped.


Misc

  • Soft Triggers (on/off, applies at all times no matter which page/game you were last on when you closed the menu)
  • Steady Aim (on/off)
  • Smooths tiny stick jitter by rounding RX/RY to a grid (ported from the saw_v12 reference's GetSteadyAim)


Controls

  • L2 + OPTIONS = open / close menu
  • UP / DOWN = move category cursor (category list) / change the value on a page (ON/OFF or number, tap or hold to ramp)
  • CROSS = enter selected category
  • LEFT / RIGHT = switch between pages inside a category
  • CIRCLE = back out one level, then close menu


Active Game / Rapid Fire Behaviour

  • Opening/entering BO1 makes BO1 the "active game" for gameplay (its Rapid Fire / Anti-Recoil values are the ones applied in-game).
  • Entering BO2 does the same for BO2.
  • Triangle in-game swaps you between your primary and secondary weapon's Rapid Fire toggle for whichever game is active.
  • Rapid Fire keeps running straight through that swap.

Support Chat

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