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Features
Mod Menu
This Script comes with a customizable Mod Menu
Guides
BO1 — Rapid Fire + Anti-Recoil
- RF Primary
- On/off.
- RF Secondary
- On/off.
- RF Speed
- Range: 1–100.
- Higher = faster.
- Controls how fast it pulls the trigger.
- RF Release
- Range: 1–100.
- Higher = faster.
- Controls how long it releases between pulls.
- Lower this if a specific gun, such as the FAL, needs more breathing room to keep firing reliably.
- Anti Recoil
- On/off.
- AR Vertical
- Range: -30 to 30.
- AR Horizontal
- Range: -30 to 30.
- Orbit Assist
- Includes six sliders.
- Unknown Sweet_EviL aim assist.
- Orbit Radius
- Controls how wide the circle is.
- Active Track
- Controls the number of turns before it flips spin direction.
- Fraction
- Kalman measurement noise.
- Controls the prediction feel.
- Orbit Angle
- Controls the degrees stepped per tick.
- Determines the spin speed.
- Smoothing
- Controls the blend of predicted aim versus real aim.
- Dead Zone
- Stick magnitude below this value counts as centred.
- Every other old BO1 feature has been removed:
- Auto Sprint
- Silent
- Drop
- Hop
- Crouch Shot
- Aim Assist Shake
- Jitter
- Soft Aim
- Aim HAX
- Rat Detector
Misc
- Soft Triggers
- On/off.
- Applies at all times, no matter which page or game you were last on when you closed the menu.
- Steady Aim
- On/off.
- Smooths tiny stick jitter by rounding RX and RY to a grid.
- Ported from the Unknown reference’s GetSteadyAim.
Controls
- L2 + OPTIONS
- Open or close the menu.
- UP / DOWN
- Move the category cursor while on the category list.
- Change the value while on a page.
- Supports ON/OFF values and numbers.
- Tap or hold to ramp.
- CROSS
- Enter the selected category.
- LEFT / RIGHT
- Switch between pages inside a category.
- CIRCLE
- Back out one level, then close the menu.
Gameplay Behaviour
- Opening or entering BO1 makes BO1 the active game for gameplay.
- BO1’s Rapid Fire and Anti-Recoil values are applied in-game.
- Pressing Triangle in-game swaps between the primary and secondary weapon Rapid Fire toggle.
- Rapid Fire keeps running straight through the weapon swap.
OLED Animation
- A firing assault-rifle animation runs across the very top strip of the screen at all times.
- The animation remains active while the menu is open and while it is closed.
- When the menu is closed, it takes over the whole screen as a large centred rifle screensaver.












