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Script details
TRUE Autogreen for Cronus Zen — Feature Overview
Shooting
- Flick-Up Shooting
- Enables upward stick flick to shoot
- Shot Timing Delay
- Base delay before shot release
- Random Variation
- Adds randomness to timing (anti-detect / realism)
- Reverse Flick Mode
- Inverts flick direction logic
- Flick-Up Duration Active
- Enables custom flick hold time
- Flick-Up Duration
- Length of flick hold
Insta Shot
- Insta-Shot Active
- Enables instant shot mechanic
- Insta-Shot Duration
- How long the shot is held
- Insta-Shot Delay
- Delay before instant shot triggers
Regular Shot System
- Regular Shot Active
- Enables normal shot timing mode
- Regular Shot Duration
- Shot hold time for standard shots
- Moving Shot Duration
- Timing for shots while moving
Button / Input
- Remap X / Square (Shoot Button)
- LS Click
- RS Click
Movement / Shooting Control
- Quick Stop Mode
- Off
- Auto Quick Stop
- LT / L2 Quick Stop
Dribbling
- Dribbling Enabled
- LR Dribble Moves (Left/Right Stick)
- Escape
- Crossover
- Quick Behind-the-Back
- Shamgod
- UD Dribble Moves (Up/Down Stick)
- BTB Spam
- Curry Slide
- Devin Booker
- Moonwalk
- Size-Up
- Dribble Speed
- Speed multiplier for combos
Size-Up System
- Size-Up Loop
- Auto looping size-up combos
- Size-Up Speed
- Speed of size-up animations
Movement Enhancements
- Explosive Movement
- Burst acceleration boost
- Explosive Power
- Strength of explosive moves
- Sprint Amplifier
- Boosts sprinting
- Sprint Power
- Sprint strength multiplier
- Cut Boost
- Boosts cuts to basket
- Cut Power
- Strength of cut acceleration
- Change of Pace
- Dynamic speed shifting
- Tireless Runner
- Reduces stamina drain effect
- Ground Control
- Improves movement stability and control
Defense
- Clamp Intensity
- Strength of defensive sticking
- Clamp Lateral Bias
- Side-to-side defensive bias
Recovery System
- Bar Recovery
- Enables stamina recovery logic
- Moves Before Recovery
- Number of moves before reset
Dunk
- Slam Dunk
- Enables dunk modifications
- Slam Trigger
- L1 + Sprint
- Circle + Sprint
- Slam Style
- Two-Hand (Up)
- Flashy (Down)
- Dominant Hand (Left)
- Off-Hand (Right)
Features
Mod Menu
This Script comes with a customizable Mod Menu
guides
This script includes an instruction guide
Guides
OLED Menu System
- Full on-device OLED menu built into Cronus Zen
- Lets you change all settings in real time without re-flashing
Open Menu
- L2 + OPTIONS
Navigation
- UP / DOWN: browse categories or adjust values
- LEFT / RIGHT: move between pages in a category
- CIRCLE: enter category
- CROSS (X): go back to category list
- L2 + OPTIONS: close menu and return to gameplay
Menu Categories
- Shooting (8 pages)
- Flick-Up settings
- Timing delay
- Random variation
- Reverse flick
- Regular shot system
- Flick duration control
- Insta-Shot (3 pages)
- Enable toggle
- Duration
- Delay
- Controls (2 pages)
- X/Square remap
- Quick Stop mode
- Dribbles (8 pages)
- Enable system
- LR/UD moves
- Speed control
- Combo looping
- Cancel system
- Recovery system
- Size-Up (2 pages)
- Activation toggle
- Speed control
- Defense (2 pages)
- Clamp intensity
- Lateral bias
- Movement (9 pages)
- Explosive movement
- Sprint system
- Cut system
- Pace shifting
- Stamina control
- Ground control
- Slam Dunk (3 pages)
- Enable toggle
- Trigger input
- Dunk style
Saved Settings System
- All changes are saved automatically to persistent memory (SPVAR)
- Settings remain after turning console off or unplugging Zen
- No reconfiguration needed after reboot
Shooting System
- Flick-Up Shooting
- Converts Square into right-stick flick shot system
- Shot Timing Delay
- Delay before shot release (lower = faster release)
- Random Variation
- Adds small timing randomness for realism
- Reverse Flick Mode
- Inverts flick direction logic depending on movement state
- Regular Shot Active
- Enables hold-based shooting instead of flicking
- Regular Shot Duration
- How long right stick is held for shot
- Flick-Up Duration Active
- Enables automatic flick timing mode
- Flick-Up Duration
- Time stick is held before auto-flick
- Moving Shot Duration
- Timing used for shots while moving (pull-ups, fades)
Insta-Shot System
- Insta-Shot Active
- Enables instant shot on stick input
- Insta-Shot Duration
- How long shot input is held
- Insta-Shot Delay
- Delay before shot triggers
Controls & Quick Stop
- Remap X/Square
- Choose LS click or RS click for shooting input
- Quick Stop Mode
- Off: no automatic stopping
- Auto QS: automatically plants feet before shot
- LT/L2 QS: manual trigger using LT/L2 (most consistent)
Dribbling System
- Dribbling Enabled
- Master toggle for all combos
- LR Dribble Moves (Left/Right stick)
- Escape
- Crossover
- Quick Behind-the-Back
- Shamgod
- UD Dribble Moves (Up/Down stick)
- BTB Spam
- Curry Slide
- Devin Booker style
- Moonwalk
- Size-Up
- Dribble Speed
- Controls execution speed of combos
- Combo Looping
- ON: repeats moves continuously
- OFF: single execution per input
- Bar Recovery
- Rest stamina automatically between combos
- Moves Before Recovery
- Number of combos before stamina reset
- Cancel Sensitivity
- Controls how easily combos can be stopped
Size-Up Loop
- Activated via R2 + DPAD UP
- Size-Up Loop Active
- Turns on continuous right-stick oscillation
- Size-Up Speed
- Controls speed of size-up animations
Defense System
- Clamp Intensity
- Strength of defensive stick control
- Clamp Lateral Bias
- Adjusts left/right vs up/down defensive pressure
Movement Boosts
- Explosive Movement
- First-step burst acceleration
- Explosive Power
- Strength of burst
- Sprint Amplifier
- Enhances sprint speed while holding R2
- Sprint Power
- Controls sprint strength multiplier
- Cut Boost
- Improves directional cutting speed
- Cut Power
- Strength of cuts
- Change of Pace
- Smooth transition between walk and sprint speeds
- Tireless Runner
- Reduces stamina drain during movement
- Ground Control
- Scales movement to reduce stamina usage
Slam Dunk System
- Slam Dunk Active
- Enables automatic dunk triggering
- Slam Trigger
- L1 + Sprint or Circle + Sprint
- Slam Style
- Two-Hand (Up)
- Flashy (Down)
- Dominant Hand (Left)
- Off-Hand (Right)
Troubleshooting
- Script not compiling
- Make sure you're using Cronus Zen Studio, not Titan Two tools
- Update Zen Studio firmware
- “pragma” errors mean wrong script type
- Settings not saving or applying
- Script uses fingerprint system to detect changes
- Re-flash after updates
- Factory reset if issues persist
- OLED menu blank or unreadable
- Some text strings are too long for screen width
- Reset Zen if persistent display glitches occur









