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Call of Duty: Black Ops 7
Project BO7
Call of Duty: Black Ops 7
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Mod Menu
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Project BO7

XBL Jedi

Project BO7 xbl jedi call of duty cod black ops 7 seven

Script details

  • The system uses weapon category arrays to automatically load AntiRecoil and Rate of Fire presets.
  • Temporary per-profile adjustments exist so you can fine-tune values without editing arrays live.
  • Progressive AntiRecoil lets you model recoil that changes across a magazine.
  • Standard AntiRecoil is direct vertical/horizontal tuning.
  • On-Rumble AntiRecoil mirrors Standard but relies on vibration.
  • RapidFire and BurstFire unlock depending on weapon type, preventing conflicting menu options.
  • Aim Assist shapes define movement patterns; Radius and Steps tune behaviour.
  • Strafe mods enhance movement during firing, with different variants.
  • Global features modify controls, movement systems, sensitivity, and automation.
  • Speed Toggles give fast switching of top-level mods without entering menus.
  • The ModMenu → ModEdit → ModWeapon flow separates toggles, value editing, and weapon selection.
  • Saving with double-tap ensures every profile’s state is persistently stored.
  • VM Control allows platform-specific update-rate optimisation.

Features

guides

This script includes an instruction guide

Mod Menu

This Script comes with a customizable Mod Menu

Guides

Pin code: 002025

 

  • Version 1.1 – Weapons update
  • Arrays
    • Arrays exist for every weapon category.
    • Full-auto arrays store AntiRecoil values only.
    • Semi-auto arrays store AntiRecoil + Rate of Fire values.
  • Profiles
    • Two profiles: Primary and Secondary.
    • Switch profile when switching weapons in-game.
    • If OLED and in-game weapon desync, use quick toggle.
    • Each profile has its own temporary adjustment value.
    • Temp Val adjusts AntiRecoil or Rate of Fire on top of stored values.
    • Reset Temp Val per-profile using CROSS/A (500ms).
  • Saving adjustments
    • You can write down your adjusted values and permanently edit your arrays later.
  • Profile-specific features (private toggles and private values per profile)
    • AntiRecoil Type
    • RapidFire
    • BurstFire (global value but private toggle)
    • Aim Assist (global values but private toggle)
    • StrafeShot (global value but private toggle)
  • Global features (shared across all profiles)
    • Dynamic Sensitivity
    • Slider
    • Swap Trigger/Bumper
    • Inverted Y (vertical AntiRecoil)
  • Private Features – AntiRecoil
    • Progressive: start, end, time-based tuning.
    • Standard: simple vertical/horizontal tuning.
    • On Rumble: same as Standard but activates only during vibration.
  • Private Features – RapidFire
    • Default ON for semi-autos.
    • Unlocks Speed Toggle for RapidFire.
    • Enables RapidFire menu and disables BurstFire menu.
  • Private Features with Global Values – BurstFire
    • Default for full-auto categories.
    • Unlocks BurstFire Speed Toggle and hides RapidFire menu.
  • Aim Assist (Polar Assist + TaylorDrift shapes)
    • Change shape with ADS + double-tap RIGHT.
    • Radius controls micro-movement size.
    • Steps controls frequency of movement.
  • Strafe Mod
    • Strafe Shot: automatic left/right strafing while firing.
    • Cut Strafe variants (requires no AutoADS).
  • DynaSens
    • Adjusts right-stick sensitivity while aiming.
  • Slider
    • Activates slide when pushing forward.
  • Global Features
    • Swap Trigger/Bumper
    • Auto ADS
    • Rumbles toggle
    • Slide Cancel (beta)
    • Snake Sprint (beta)
    • S Walk (beta)
    • YY Swap
    • Auto Reload
  • Additional Features
    • KillSwitch
    • Hair Trigger
    • Speed Toggle (on-the-fly toggles for major mods)
    • VM Control (adjust Zen VM speed per platform)
  • ModMenu usage
    • Open: L2/LT + OPTIONS/MENU.
    • Select profile: tap TRIANGLE/Y.
    • Navigate mods: LEFT/RIGHT.
    • Toggle mod: UP/DOWN.
    • For AntiRecoil: UP/DOWN cycles all types.
    • For Aim Assist: UP/DOWN cycles shapes.
    • CROSS/A opens ModEdit (if editable values exist).
    • SQUARE/X opens ModWeapon.
  • ModEdit usage
    • Navigate values: LEFT/RIGHT.
    • Change value: hold CROSS/A + tap direction.
    • Exit: CIRCLE/B or ESC.
    • Double-tap CIRCLE/B to close all and save.
  • ModWeapon usage
    • Open from ModMenu via SQUARE/X.
    • Switch profile with TRIANGLE/Y.
    • Category: UP/DOWN.
    • Weapon: LEFT/RIGHT.
    • Hold CROSS/A 500ms to reset temporary values.
    • Exit: CIRCLE/B.
  • Saving
    • Double-tap CIRCLE/B to save all toggles, values, weapon category/name, per-profile.
  • Speed Toggles (outside any menu)
    • Hold ADS + direction (300ms):
      • UP: RapidFire
      • DOWN: BurstFire
      • RIGHT: Polar Assist
      • LEFT: Strafe
    • ADS + double-tap RIGHT switches Aim Assist shapes or Strafe type.
  • Profile switching
    • In-game: Tap TRIANGLE/Y.
    • Quick toggle:
      • Hold DPAD DOWN + X/SQUARE for Primary (Blue LED).
      • Hold DPAD DOWN + B/CIRCLE for Secondary (Pink LED).
  • KillSwitch
    • Toggle ON/OFF via: hold ADS + PS/XBOX button or LEFTCTRL.
    • Turn ON only: OPTIONS/MENU then Map button.
    • Turn OFF only: double-tap CIRCLE/B or ESC.
  • Dynamic Sensitivity
    • DS Initial Sens = your initial X/Y sensitivity (0–100).
    • Sensitivity reduces based on stick input and Dynasens limit.
    • Used while aiming weapons or skills.

Recommended Values

Values spreadsheet

Script pdf

Video guide

Support Chat

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