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Call of Duty: Black Ops 7
Project BO7
Call of Duty: Black Ops 7
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Project BO7

XBL Jedi

Script details

  • The system uses weapon category arrays to automatically load AntiRecoil and Rate of Fire presets.

  • Temporary per-profile adjustments exist so you can fine-tune values without editing arrays live.

  • Progressive AntiRecoil lets you model recoil that changes across a magazine.

  • Standard AntiRecoil is direct vertical/horizontal tuning.

  • On-Rumble AntiRecoil mirrors Standard but relies on vibration.

  • RapidFire and BurstFire unlock depending on weapon type, preventing conflicting menu options.

  • Aim Assist shapes define movement patterns; Radius and Steps tune behaviour.

  • Strafe mods enhance movement during firing, with different variants.

  • Global features modify controls, movement systems, sensitivity, and automation.

  • Speed Toggles give fast switching of top-level mods without entering menus.

  • The ModMenu → ModEdit → ModWeapon flow separates toggles, value editing, and weapon selection.

  • Saving with double-tap ensures every profile’s state is persistently stored.

  • VM Control allows platform-specific update-rate optimisation.

Features

guides

This script includes an instruction guide

Mod Menu

This Script comes with a customizable Mod Menu

Guides

Pin code: 002025

 

  • Version 1.1 – Weapons update

  • Arrays

    • Arrays exist for every weapon category.

    • Full-auto arrays store AntiRecoil values only.

    • Semi-auto arrays store AntiRecoil + Rate of Fire values.

  • Profiles

    • Two profiles: Primary and Secondary.

    • Switch profile when switching weapons in-game.

    • If OLED and in-game weapon desync, use quick toggle.

    • Each profile has its own temporary adjustment value.

    • Temp Val adjusts AntiRecoil or Rate of Fire on top of stored values.

    • Reset Temp Val per-profile using CROSS/A (500ms).

  • Saving adjustments

    • You can write down your adjusted values and permanently edit your arrays later.

  • Profile-specific features (private toggles and private values per profile)

    • AntiRecoil Type

    • RapidFire

    • BurstFire (global value but private toggle)

    • Aim Assist (global values but private toggle)

    • StrafeShot (global value but private toggle)

  • Global features (shared across all profiles)

    • Dynamic Sensitivity

    • Slider

    • Swap Trigger/Bumper

    • Inverted Y (vertical AntiRecoil)

  • Private Features – AntiRecoil

    • Progressive: start, end, time-based tuning.

    • Standard: simple vertical/horizontal tuning.

    • On Rumble: same as Standard but activates only during vibration.

  • Private Features – RapidFire

    • Default ON for semi-autos.

    • Unlocks Speed Toggle for RapidFire.

    • Enables RapidFire menu and disables BurstFire menu.

  • Private Features with Global Values – BurstFire

    • Default for full-auto categories.

    • Unlocks BurstFire Speed Toggle and hides RapidFire menu.

  • Aim Assist (Polar Assist + TaylorDrift shapes)

    • Change shape with ADS + double-tap RIGHT.

    • Radius controls micro-movement size.

    • Steps controls frequency of movement.

  • Strafe Mod

    • Strafe Shot: automatic left/right strafing while firing.

    • Cut Strafe variants (requires no AutoADS).

  • DynaSens

    • Adjusts right-stick sensitivity while aiming.

  • Slider

    • Activates slide when pushing forward.

  • Global Features

    • Swap Trigger/Bumper

    • Auto ADS

    • Rumbles toggle

    • Slide Cancel (beta)

    • Snake Sprint (beta)

    • S Walk (beta)

    • YY Swap

    • Auto Reload

  • Additional Features

    • KillSwitch

    • Hair Trigger

    • Speed Toggle (on-the-fly toggles for major mods)

    • VM Control (adjust Zen VM speed per platform)

  • ModMenu usage

    • Open: L2/LT + OPTIONS/MENU.

    • Select profile: tap TRIANGLE/Y.

    • Navigate mods: LEFT/RIGHT.

    • Toggle mod: UP/DOWN.

    • For AntiRecoil: UP/DOWN cycles all types.

    • For Aim Assist: UP/DOWN cycles shapes.

    • CROSS/A opens ModEdit (if editable values exist).

    • SQUARE/X opens ModWeapon.

  • ModEdit usage

    • Navigate values: LEFT/RIGHT.

    • Change value: hold CROSS/A + tap direction.

    • Exit: CIRCLE/B or ESC.

    • Double-tap CIRCLE/B to close all and save.

  • ModWeapon usage

    • Open from ModMenu via SQUARE/X.

    • Switch profile with TRIANGLE/Y.

    • Category: UP/DOWN.

    • Weapon: LEFT/RIGHT.

    • Hold CROSS/A 500ms to reset temporary values.

    • Exit: CIRCLE/B.

  • Saving

    • Double-tap CIRCLE/B to save all toggles, values, weapon category/name, per-profile.

  • Speed Toggles (outside any menu)

    • Hold ADS + direction (300ms):

      • UP: RapidFire

      • DOWN: BurstFire

      • RIGHT: Polar Assist

      • LEFT: Strafe

    • ADS + double-tap RIGHT switches Aim Assist shapes or Strafe type.

  • Profile switching

    • In-game: Tap TRIANGLE/Y.

    • Quick toggle:

      • Hold DPAD DOWN + X/SQUARE for Primary (Blue LED).

      • Hold DPAD DOWN + B/CIRCLE for Secondary (Pink LED).

  • KillSwitch

    • Toggle ON/OFF via: hold ADS + PS/XBOX button or LEFTCTRL.

    • Turn ON only: OPTIONS/MENU then Map button.

    • Turn OFF only: double-tap CIRCLE/B or ESC.

  • Dynamic Sensitivity

    • DS Initial Sens = your initial X/Y sensitivity (0–100).

    • Sensitivity reduces based on stick input and Dynasens limit.

    • Used while aiming weapons or skills.

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