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Call of Duty: Black Ops 7
OG BO7
Call of Duty: Black Ops 7
$
25
Mod Menu
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OG BO7

Tunez

og bo7 call of duty black ops 7 cod call of duty black ops

Script details

This is a Call Of Duty Black Ops 7 Cronus Zen Script developed by Tunez.

Features

Mod Menu

This Script comes with a customizable Mod Menu
Guide

Guides

SHORTCUTS

CONTROLLER SHORTCUTS
  • Reset to Profile 1: Share + Triangle
  • Reset to Profile 2: Share + Circle
  • Rapid Fire: L1 + D-Pad Right
  • Anti-Recoil Setup: L1 + D-Pad Left


KEYBOARD SHORTCUTS
  • Keyboard play is fully supported. Add bindings in Tunez: Controls > Keyboard shortcuts.


FEATURES & SETTINGS

AIM & RECOIL
  • Anti-Recoil: Pushes aim against recoil while firing. Tune values for your own weapon.

Use when: your weapon pulls up or sideways while firing.


Settings:

  • Profile active: enable recoil control separately for Profile 1 and Profile 2.
  • Vertical / Horizontal: pull strength and sideways correction for each profile.
  • Activation: choose Fire, ADS + Fire, or mixed activation depending on your game.
  • Initial Boost: extra correction at the start of firing.
  • Ramp: smoothly builds recoil correction over time.
  • Aim Override: reduces recoil correction while you manually move the aim stick.
  • Aim Assist: Adds small stick movement while aiming or firing to help keep aim active.

Use when: you want small stick movement that keeps the game aim assist active.


Settings:

  • Shape: movement pattern for the left and right stick assist.
  • Size: how wide the assist movement is. Too high can shake.
  • Speed: how fast the assist pattern moves.
  • ADS Size / ADS Speed: separate values used while aiming down sights.
  • Boost / Smoothing / Aim Lock: fine tuning for strength, smoothness, and stickiness.
  • Rapid Fire: Turns held fire into timed taps for semi-auto weapons.

Use when: you use semi-auto weapons and want held fire to send clean repeated trigger taps.


Settings:

  • Shots Per Second: fire rate for semi-auto weapons.
  • Hold Time: how long each trigger tap is held.
  • Activation: ADS + Fire, hip-fire only, or any fire.
  • Humanized Fire: adds tiny timing variation while keeping the same overall rate.
  • Scope Assist: Automates ADS and fire timing for scoped weapons, with per-profile and weapon-specific modes.

Use when: you want combat automation tied to aiming, firing, or shooting rhythm.


Settings:

  • Profile 1 active: Initial ON/OFF state for Scope Assist while Profile 1 is active. You can still toggle it fr...
  • Profile 2 active: Initial ON/OFF state for Scope Assist while Profile 2 is active. You can still toggle it fr...
  • Profile 1 mode: Scope Assist behavior used by Profile 1 when Weapon Profiles are disabled. Options: Off / Aut...
  • Profile 2 mode: Scope Assist behavior used by Profile 2 when Weapon Profiles are disabled. Options: Off / Aut...
  • Scoped Fire delay (ms): Shared timing for Profile modes and weapon-specific Scoped Fire. Time to hold ADS bef...
  • Quick Scope delay (ms): Shared timing for Profile modes and weapon-specific Quick Scope. Time to hold ADS bef...
  • Quick Scope shot hold (ms): Shared timing for Profile modes and weapon-specific Quick Scope. How long the aut...
  • Sniper Breath: Automatically holds your breath while aiming. Keeps your scope perfectly still for long-range shots.

Use when: you want scope breath held automatically for long-range shots.


Settings:

  • Active by default: When enabled, sniper breath is active as soon as the script loads on your device.
  • Breath timer (s): How long to hold your breath during steady aim. Range: 0-4.
  • Delay before (s): Wait time before starting to hold breath after aiming. Range: 0-20.
  • Cooldown (ms): Recovery period between breaths to prevent exhaustion. Range: 0-20.


WEAPON & PROFILES
  • Weapon Profiles: Exports selected weapon settings into Profile 1 and Profile 2. Set recoil values yourself.

Use when: you want Profile 1 and Profile 2 to carry separate weapon recoil and fire settings.


Settings:

  • Game Library: weapon list used to fill Profile 1 and Profile 2.
  • Primary / Secondary Weapon: selected weapons for the two profiles.
  • Per-weapon Recoil: vertical and horizontal values exported into each profile.
  • Per-weapon Rapid Fire: whether rapid fire should run for the selected weapon.
  • No preset recoil values are included. Test and set your own values.
  • Weapon Sync: Pauses combat mods when your weapon is holstered or a utility item is equipped.

Use when: your game has holster, utility items, grenades, or looting states where combat mods should pause.


Settings:

  • Hold to holster: holding the swap button marks your weapon as put away.
  • Holster hold time: delay before holster triggers.
  • Utility items: buttons that equip grenades, tools, melee, or other non-gun items.
  • Utility wheel: holding a wheel button can select utility without triggering return-to-gun.
  • Return to gun action: choose swap button or fire button to resume weapon state.
  • Profile on return: keep the active profile or reset to Profile 1.


MOVEMENT
  • Inverted Look: Flips vertical recoil direction for inverted-look players.

Use when: your in-game vertical look axis is inverted.


Settings:

  • Enable this if you play with a flipped vertical look axis.
  • Required for Anti-Recoil to pull in the correct direction.
  • Auto Sprint: Always sprints when you move. No need to hold the sprint button.

Use when: you want sprint to trigger automatically while moving.


Settings:

  • Active by default: When enabled, auto sprint is active as soon as the script loads on your device.
  • Direction: Options: Forward only / 360 omni.
  • Mode: Options: Always on / Press sensitive.
  • Activation threshold: How far you need to push the stick before sprinting kicks in. Range: 10-100.
  • Bunny Hop: Keeps jumping automatically while preserving normal long jumps with optional Double Tap or Modifier activate


Use when: you want repeated jumps while holding the selected movement button.

Settings:

  • Active by default: When enabled, bunny hop is active as soon as the script loads on your device.
  • Activation mode: Choose how Bunny Hop starts. Double Tap keeps normal hold-to-jump behavior available. Option...
  • Activation delay (ms): Hold Jump only. At 0, hopping starts the moment you press. Raise it if you still want...
  • Double tap window (ms): Double Tap only. How quickly the second Jump press must happen to start Bunny Hop. Ra...
  • Modifier button: Modifier + Jump only. Hold this button with Jump to start Bunny Hop.
  • Button hold time (ms): How long each jump press lasts. 50ms works for most games. Raise it if your game ignor...
  • Pause between jumps (ms): Gap between each jump. Call of Duty works best at 50ms, Destiny and Apex at 100 150...
  • Crouch Shot: Automatically crouches when you shoot, either once per shot or repeatedly while firing.

Use when: you want crouch taps tied to shooting for harder-to-hit gunfights.


Settings:

  • Profile 1 active: Initial ON/OFF state for Crouch Shot while Profile 1 is active. You can still toggle it fro...
  • Profile 2 active: Initial ON/OFF state for Crouch Shot while Profile 2 is active. You can still toggle it fro...
  • Activation: Choose when crouch tapping starts. Options: Fire / ADS + Fire.
  • Mode: Choose whether crouch shot fires once or repeats while active. Options: Once / Repeat.
  • Crouch rhythm (ms): Repeat mode only. Time between crouch taps. Lower values crouch more rapidly. Range: 80-300.
  • Press duration (ms): How long each crouch tap is held. Range: 30-100.
  • Jump Shot: Automatically jumps while firing after the configured delay.

Use when: you want repeated jumps while holding the selected movement button.


Settings:

  • Profile 1 active: Initial ON/OFF state for Jump Shot while Profile 1 is active. You can still toggle it from...
  • Profile 2 active: Initial ON/OFF state for Jump Shot while Profile 2 is active. You can still toggle it from...
  • Activation: Choose when jumping starts. Options: Fire / ADS + Fire.
  • Mode: Always keeps jumping while firing. Once jumps only on the first shot per trigger pull. Options: Always...
  • Activation delay (ms): Wait time before the jump triggers after you press fire. Increase if jumps feel too ea...
  • Slide Cancel: Automatically cancels slides at the right moment. Keeps you moving at full speed without slowing down.

Use when: you want slide or dodge movement to cancel at a consistent timing.


Settings:

  • Active by default: When enabled, slide cancel is active as soon as the script loads on your device.
  • Detection mode: When the slide cancel fires. Options: Release / Auto-cancel.
  • Cancel mechanic: The button combo used to perform the cancel. Options: Crouch + jump / Jump only / Crouch only.
  • Slide duration (ms): Release mode: minimum hold time to count as a slide. Auto-cancel mode: how long before t...
  • Initial sync delay (ms): Small pause before the cancel fires. Increase if the cancel triggers too early. Rang...
  • Action delay (ms): Duration of button presses inside the cancel combo. 30ms is standard. Range: 10-100.
  • Strafe Shot: Automatically moves left and right while you shoot, making you harder to hit without changing your aim.

Use when: you want automatic side movement while firing.


Settings:

  • Active by default: When enabled, strafe shot is active as soon as the script loads on your device.
  • Activation: Choose when auto-strafe starts. Options: Fire / ADS + Fire.
  • Direction: Choose the side movement pattern. Options: Left / Right / Right / Left / Left only / Right only.
  • Side switch delay (ms): Lower values switch direction faster. Higher values hold each side longer. Range: 60-...
  • Strafe strength: How far the movement stick is pushed sideways. Range: 20-100.
  • Manual override: Auto-strafe stops when your manual movement is stronger than this. Range: 0-50.
UTILITY & SYSTEM
  • Passive Mode: Temporarily pauses combat mods for vehicles, looting, menus, or non-combat moments.

Use when: you are driving, looting, navigating menus, or doing anything where combat mods should stop.


Settings:

  • Activation combo: configured in Tunez Controls.
  • When active, Aim Assist, Anti-Recoil, Rapid Fire, and combat mods are paused.
  • Purple LED means Passive Mode is active.
  • Controller Vibration: Controls physical vibration output while keeping script logic available.

Use when: you want to mute physical rumble while keeping the script stable.


Settings:

  • Turn physical vibration output on or off.
  • Rumble Anti-Recoil detection stays available internally.
  • Anti AFK: In-game AFK helper. Use fixed loop for classic behavior or Smart AFK to wait for inactivity before running...

Use when: you want a utility action handled by the script instead of manual inputs.


Settings:

  • Active by default: When enabled, Anti AFK is active as soon as the script loads on your device.
  • Mode: Fixed loop runs the classic AFK loop. Smart AFK waits until you stop using the controller. Options: Fix...
  • Idle time (s): How long Smart AFK waits before the AFK loop starts. Range: 5-120.
  • Idle deadzone: Stick movement above this value resets Smart AFK. Range: 5-40.
  • Anti Drift: Stops your character and aim from drifting on their own when you're not touching the stick.

Use when: you want a utility action handled by the script instead of manual inputs.


Settings:

  • Active by default: When enabled, anti drift is active as soon as the script loads on your device.
  • Left stick deadzone: How much movement to ignore on the left stick. Increase if your character walks on its o...
  • Right stick deadzone: How much movement to ignore on the right stick. Increase if the camera drifts on its ow...
  • Auto Ping: Automatically pings enemies while you fire or aim. Keeps your team informed without extra button presses.

Use when: you want enemy pings to happen automatically while aiming or firing.


Settings:

  • Active by default: When enabled, auto ping is active as soon as the script loads on your device.
  • Ping button: The button your game uses for marking enemies.
  • Activation: Choose what action triggers a ping. Options: Fire / ADS / ADS + Fire.
  • Ping pattern: Choose whether each ping action sends one tap or two quick taps. Options: Single tap / Double tap.
  • Mode: How many times to ping when triggered. Options: Once / Repeat.
  • Repeat interval (s): How many seconds to wait between pings. Range: 1-10.
  • Auto Reload: Automatically reloads after you release Fire, with optional reload animation cancel timing.

Use when: you want a utility action handled by the script instead of manual inputs.


Settings:

  • Profile 1 active: Initial ON/OFF state for Auto Reload while Profile 1 is active. You can still toggle it fro...
  • Profile 2 active: Initial ON/OFF state for Auto Reload while Profile 2 is active. You can still toggle it fro...
  • Reload delay (ms): Wait time after releasing Fire before Reload is pressed. Increase if reload starts too eag...
  • Reload press time (ms): How long Reload is held when Auto Reload triggers. Range: 20-500.
  • Reload cancel: After Auto Reload starts, send a timed cancel action to skip the tail of the reload animation....
  • Cancel method: Choose which action interrupts the reload animation after the cancel delay. Options: Sprint Ca...
  • Cancel start delay (ms): How long to wait after Reload starts before Sprint, Weapon Swap, or Knife Pull-Out b...
  • Tap press time (ms): How long short taps are held: Sprint tap, Switch Weapon tap, and the final switch-back t...
  • Test Custom Mod: [Dev] Template mod showcasing custom submenu rendering and complex LED logic.

Use when: you want a utility action handled by the script instead of manual inputs.


Settings:

  • Active by Default: Whether test custom mod is loaded when the script starts.
  • LED Color: Choose the base color for the LED logic. Options: Red / Blue / Green. Range: 0-100.
  • Blink Freq: Adjust how fast the LED blinks. Range: 1-10.
  • L1 Only: If enabled, LED only blinks when L1 is pressed. Range: 0-100.
  • Hair Trigger: Makes your triggers respond instantly with the lightest press. No delay, no dead zone.

Use when: you want triggers to respond instantly with a lighter press.


Settings:

  • Active by default: When enabled, hair trigger is active as soon as the script loads on your device.
  • Trigger threshold: How much you need to press before the trigger snaps to full. Raise it if triggers fire by...
  • Lobby Keepalive: Background-safe keepalive for menus and lobbies. After long inactivity, it sends only a tiny right-stick pu...

Use when: you want a utility action handled by the script instead of manual inputs.


Settings:

  • Active by default: When enabled, Lobby Keepalive starts with the script and can stay on in the background.
  • Idle time (s): How long to wait without physical input before sending a safe menu pulse. Range: 60-900.
  • Idle deadzone: Stick movement above this value resets the idle timer. Range: 5-40.
  • Pulse strength: Right-stick pulse strength. Use enough to pass the game deadzone without feeling disruptive....
  • Pulse time (ms): How long the right-stick pulse is held. Range: 20-80.
  • Swap Sticks: Moves looting and interact actions from L3 to R3. More comfortable for extraction shooter players.

Use when: you want looting or interaction controls moved to a more comfortable stick.


Settings:

  • Active by default: When enabled, swap sticks is active as soon as the script loads on your device.
  • Navigation speed: How fast the swapped stick moves. Raise it for quicker looting navigation. Range: 1-15.
  • Test Multi Slider Mod: [Dev] Cycles LED colors while held. Duration is set by three sliders.

Use when: you want slide or dodge movement to cancel at a consistent timing.


Settings:

  • Active by Default: Whether test multi slider mod is loaded when the script starts.
  • Button: The button used in the game. Range: 0-100.
  • Red Duration: Duration for Red phase. Range: 10-250.
  • Green Duration: Duration for Green phase. Range: 10-250.
  • Blue Duration: Duration for Blue phase. Range: 10-250.
  • Turbo Button: Turns any button into a rapid-press. Taps it repeatedly so you don't have to.

Use when: you want a utility action handled by the script instead of manual inputs.


Settings:

  • Active by default: When enabled, turbo button is active as soon as the script loads on your device.
  • Turbo Button: The button to press repeatedly.
  • Repeat interval (ms): How fast the button repeats. Lower means faster. Range: 20-500.
  • VM Speed: Sets the controller polling rate to reduce input lag. Lower ms means faster, snappier response.

Use when: you want to tune Cronus VM timing for stability or lower input delay.


Settings:

  • VM Speed: Auto is recommended. Lower ms can feel snappier, but may be less stable on some setups. Options: Au...
  • LED Flash: Hold Cross to cycle LED colors on Cronus Zen.


Use when: you want a utility action handled by the script instead of manual inputs.

  • Marathon Flashlight: Toggles the flashlight with a single shortcut.


Use when: you want flashlight toggling on a simple shortcut.

  • Prime Ability: Activates your ultimate with one shortcut instead of pressing the full button combo manually.


Use when: you want to activate your ultimate with one shortcut.

  • Smart Heal: Automatically selects the right healing item based on your current health state.


Use when: you want healing item selection automated from your current health state.


COLOR INDICATORS

  • Red: Profile 1 is active
  • White: Profile 2 is active
  • Purple: Passive Mode is active; combat mods are paused
  • Black: Script is turned off

Recommended Values

Values spreadsheet

Script pdf

Video guide

Support Chat

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