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OG BO7 – Call of Duty: Black Ops 7 Cronus Zen Script

Script details
- Creator
Tunez- Access
- premium
- Download format
- .GPC
- Supported platforms
- cross-platform
- Listing updated
OG BO7 is a Call of Duty: Black Ops 7 Zen script by Tunez. Explore its download and setup information below.
This is a Call Of Duty Black Ops 7 Cronus Zen Script developed by Tunez.
Includes mods:
- Aim Assist
- Anti Recoil
- Auto Ping
- Auto Reload
- Auto Sprint
- Bunny Hop
- Crouch Shot
- Jump Shot
- Rapid Fire
- Slide Cancel
Features
Mod Menu
Guides
Guides
SHORTCUTS
CONTROLLER SHORTCUTS
- Reset to Profile 1: Share + Triangle
- Reset to Profile 2: Share + Circle
- Rapid Fire: L1 + D-Pad Right
- Anti-Recoil Setup: L1 + D-Pad Left
KEYBOARD SHORTCUTS
- Keyboard play is fully supported. Add bindings in Tunez: Controls > Keyboard shortcuts.
FEATURES & SETTINGS
AIM & RECOIL
- Anti-Recoil: Pushes aim against recoil while firing. Tune values for your own weapon.
Use when: your weapon pulls up or sideways while firing.
Settings:
- Profile active: enable recoil control separately for Profile 1 and Profile 2.
- Vertical / Horizontal: pull strength and sideways correction for each profile.
- Activation: choose Fire, ADS + Fire, or mixed activation depending on your game.
- Initial Boost: extra correction at the start of firing.
- Ramp: smoothly builds recoil correction over time.
- Aim Override: reduces recoil correction while you manually move the aim stick.
- Aim Assist: Adds small stick movement while aiming or firing to help keep aim active.
Use when: you want small stick movement that keeps the game aim assist active.
Settings:
- Shape: movement pattern for the left and right stick assist.
- Size: how wide the assist movement is. Too high can shake.
- Speed: how fast the assist pattern moves.
- ADS Size / ADS Speed: separate values used while aiming down sights.
- Boost / Smoothing / Aim Lock: fine tuning for strength, smoothness, and stickiness.
- Rapid Fire: Turns held fire into timed taps for semi-auto weapons.
Use when: you use semi-auto weapons and want held fire to send clean repeated trigger taps.
Settings:
- Shots Per Second: fire rate for semi-auto weapons.
- Hold Time: how long each trigger tap is held.
- Activation: ADS + Fire, hip-fire only, or any fire.
- Humanized Fire: adds tiny timing variation while keeping the same overall rate.
- Scope Assist: Automates ADS and fire timing for scoped weapons, with per-profile and weapon-specific modes.
Use when: you want combat automation tied to aiming, firing, or shooting rhythm.
Settings:
- Profile 1 active: Initial ON/OFF state for Scope Assist while Profile 1 is active. You can still toggle it fr...
- Profile 2 active: Initial ON/OFF state for Scope Assist while Profile 2 is active. You can still toggle it fr...
- Profile 1 mode: Scope Assist behavior used by Profile 1 when Weapon Profiles are disabled. Options: Off / Aut...
- Profile 2 mode: Scope Assist behavior used by Profile 2 when Weapon Profiles are disabled. Options: Off / Aut...
- Scoped Fire delay (ms): Shared timing for Profile modes and weapon-specific Scoped Fire. Time to hold ADS bef...
- Quick Scope delay (ms): Shared timing for Profile modes and weapon-specific Quick Scope. Time to hold ADS bef...
- Quick Scope shot hold (ms): Shared timing for Profile modes and weapon-specific Quick Scope. How long the aut...
- Sniper Breath: Automatically holds your breath while aiming. Keeps your scope perfectly still for long-range shots.
Use when: you want scope breath held automatically for long-range shots.
Settings:
- Active by default: When enabled, sniper breath is active as soon as the script loads on your device.
- Breath timer (s): How long to hold your breath during steady aim. Range: 0-4.
- Delay before (s): Wait time before starting to hold breath after aiming. Range: 0-20.
- Cooldown (ms): Recovery period between breaths to prevent exhaustion. Range: 0-20.
WEAPON & PROFILES
- Weapon Profiles: Exports selected weapon settings into Profile 1 and Profile 2. Set recoil values yourself.
Use when: you want Profile 1 and Profile 2 to carry separate weapon recoil and fire settings.
Settings:
- Game Library: weapon list used to fill Profile 1 and Profile 2.
- Primary / Secondary Weapon: selected weapons for the two profiles.
- Per-weapon Recoil: vertical and horizontal values exported into each profile.
- Per-weapon Rapid Fire: whether rapid fire should run for the selected weapon.
- No preset recoil values are included. Test and set your own values.
- Weapon Sync: Pauses combat mods when your weapon is holstered or a utility item is equipped.
Use when: your game has holster, utility items, grenades, or looting states where combat mods should pause.
Settings:
- Hold to holster: holding the swap button marks your weapon as put away.
- Holster hold time: delay before holster triggers.
- Utility items: buttons that equip grenades, tools, melee, or other non-gun items.
- Utility wheel: holding a wheel button can select utility without triggering return-to-gun.
- Return to gun action: choose swap button or fire button to resume weapon state.
- Profile on return: keep the active profile or reset to Profile 1.
MOVEMENT
- Inverted Look: Flips vertical recoil direction for inverted-look players.
Use when: your in-game vertical look axis is inverted.
Settings:
- Enable this if you play with a flipped vertical look axis.
- Required for Anti-Recoil to pull in the correct direction.
- Auto Sprint: Always sprints when you move. No need to hold the sprint button.
Use when: you want sprint to trigger automatically while moving.
Settings:
- Active by default: When enabled, auto sprint is active as soon as the script loads on your device.
- Direction: Options: Forward only / 360 omni.
- Mode: Options: Always on / Press sensitive.
- Activation threshold: How far you need to push the stick before sprinting kicks in. Range: 10-100.
- Bunny Hop: Keeps jumping automatically while preserving normal long jumps with optional Double Tap or Modifier activate
Use when: you want repeated jumps while holding the selected movement button.
Settings:
- Active by default: When enabled, bunny hop is active as soon as the script loads on your device.
- Activation mode: Choose how Bunny Hop starts. Double Tap keeps normal hold-to-jump behavior available. Option...
- Activation delay (ms): Hold Jump only. At 0, hopping starts the moment you press. Raise it if you still want...
- Double tap window (ms): Double Tap only. How quickly the second Jump press must happen to start Bunny Hop. Ra...
- Modifier button: Modifier + Jump only. Hold this button with Jump to start Bunny Hop.
- Button hold time (ms): How long each jump press lasts. 50ms works for most games. Raise it if your game ignor...
- Pause between jumps (ms): Gap between each jump. Call of Duty works best at 50ms, Destiny and Apex at 100 150...
- Crouch Shot: Automatically crouches when you shoot, either once per shot or repeatedly while firing.
Use when: you want crouch taps tied to shooting for harder-to-hit gunfights.
Settings:
- Profile 1 active: Initial ON/OFF state for Crouch Shot while Profile 1 is active. You can still toggle it fro...
- Profile 2 active: Initial ON/OFF state for Crouch Shot while Profile 2 is active. You can still toggle it fro...
- Activation: Choose when crouch tapping starts. Options: Fire / ADS + Fire.
- Mode: Choose whether crouch shot fires once or repeats while active. Options: Once / Repeat.
- Crouch rhythm (ms): Repeat mode only. Time between crouch taps. Lower values crouch more rapidly. Range: 80-300.
- Press duration (ms): How long each crouch tap is held. Range: 30-100.
- Jump Shot: Automatically jumps while firing after the configured delay.
Use when: you want repeated jumps while holding the selected movement button.
Settings:
- Profile 1 active: Initial ON/OFF state for Jump Shot while Profile 1 is active. You can still toggle it from...
- Profile 2 active: Initial ON/OFF state for Jump Shot while Profile 2 is active. You can still toggle it from...
- Activation: Choose when jumping starts. Options: Fire / ADS + Fire.
- Mode: Always keeps jumping while firing. Once jumps only on the first shot per trigger pull. Options: Always...
- Activation delay (ms): Wait time before the jump triggers after you press fire. Increase if jumps feel too ea...
- Slide Cancel: Automatically cancels slides at the right moment. Keeps you moving at full speed without slowing down.
Use when: you want slide or dodge movement to cancel at a consistent timing.
Settings:
- Active by default: When enabled, slide cancel is active as soon as the script loads on your device.
- Detection mode: When the slide cancel fires. Options: Release / Auto-cancel.
- Cancel mechanic: The button combo used to perform the cancel. Options: Crouch + jump / Jump only / Crouch only.
- Slide duration (ms): Release mode: minimum hold time to count as a slide. Auto-cancel mode: how long before t...
- Initial sync delay (ms): Small pause before the cancel fires. Increase if the cancel triggers too early. Rang...
- Action delay (ms): Duration of button presses inside the cancel combo. 30ms is standard. Range: 10-100.
- Strafe Shot: Automatically moves left and right while you shoot, making you harder to hit without changing your aim.
Use when: you want automatic side movement while firing.
Settings:
- Active by default: When enabled, strafe shot is active as soon as the script loads on your device.
- Activation: Choose when auto-strafe starts. Options: Fire / ADS + Fire.
- Direction: Choose the side movement pattern. Options: Left / Right / Right / Left / Left only / Right only.
- Side switch delay (ms): Lower values switch direction faster. Higher values hold each side longer. Range: 60-...
- Strafe strength: How far the movement stick is pushed sideways. Range: 20-100.
- Manual override: Auto-strafe stops when your manual movement is stronger than this. Range: 0-50.
UTILITY & SYSTEM
- Passive Mode: Temporarily pauses combat mods for vehicles, looting, menus, or non-combat moments.
Use when: you are driving, looting, navigating menus, or doing anything where combat mods should stop.
Settings:
- Activation combo: configured in Tunez Controls.
- When active, Aim Assist, Anti-Recoil, Rapid Fire, and combat mods are paused.
- Purple LED means Passive Mode is active.
- Controller Vibration: Controls physical vibration output while keeping script logic available.
Use when: you want to mute physical rumble while keeping the script stable.
Settings:
- Turn physical vibration output on or off.
- Rumble Anti-Recoil detection stays available internally.
- Anti AFK: In-game AFK helper. Use fixed loop for classic behavior or Smart AFK to wait for inactivity before running...
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, Anti AFK is active as soon as the script loads on your device.
- Mode: Fixed loop runs the classic AFK loop. Smart AFK waits until you stop using the controller. Options: Fix...
- Idle time (s): How long Smart AFK waits before the AFK loop starts. Range: 5-120.
- Idle deadzone: Stick movement above this value resets Smart AFK. Range: 5-40.
- Anti Drift: Stops your character and aim from drifting on their own when you're not touching the stick.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, anti drift is active as soon as the script loads on your device.
- Left stick deadzone: How much movement to ignore on the left stick. Increase if your character walks on its o...
- Right stick deadzone: How much movement to ignore on the right stick. Increase if the camera drifts on its ow...
- Auto Ping: Automatically pings enemies while you fire or aim. Keeps your team informed without extra button presses.
Use when: you want enemy pings to happen automatically while aiming or firing.
Settings:
- Active by default: When enabled, auto ping is active as soon as the script loads on your device.
- Ping button: The button your game uses for marking enemies.
- Activation: Choose what action triggers a ping. Options: Fire / ADS / ADS + Fire.
- Ping pattern: Choose whether each ping action sends one tap or two quick taps. Options: Single tap / Double tap.
- Mode: How many times to ping when triggered. Options: Once / Repeat.
- Repeat interval (s): How many seconds to wait between pings. Range: 1-10.
- Auto Reload: Automatically reloads after you release Fire, with optional reload animation cancel timing.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Profile 1 active: Initial ON/OFF state for Auto Reload while Profile 1 is active. You can still toggle it fro...
- Profile 2 active: Initial ON/OFF state for Auto Reload while Profile 2 is active. You can still toggle it fro...
- Reload delay (ms): Wait time after releasing Fire before Reload is pressed. Increase if reload starts too eag...
- Reload press time (ms): How long Reload is held when Auto Reload triggers. Range: 20-500.
- Reload cancel: After Auto Reload starts, send a timed cancel action to skip the tail of the reload animation....
- Cancel method: Choose which action interrupts the reload animation after the cancel delay. Options: Sprint Ca...
- Cancel start delay (ms): How long to wait after Reload starts before Sprint, Weapon Swap, or Knife Pull-Out b...
- Tap press time (ms): How long short taps are held: Sprint tap, Switch Weapon tap, and the final switch-back t...
- Test Custom Mod: [Dev] Template mod showcasing custom submenu rendering and complex LED logic.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by Default: Whether test custom mod is loaded when the script starts.
- LED Color: Choose the base color for the LED logic. Options: Red / Blue / Green. Range: 0-100.
- Blink Freq: Adjust how fast the LED blinks. Range: 1-10.
- L1 Only: If enabled, LED only blinks when L1 is pressed. Range: 0-100.
- Hair Trigger: Makes your triggers respond instantly with the lightest press. No delay, no dead zone.
Use when: you want triggers to respond instantly with a lighter press.
Settings:
- Active by default: When enabled, hair trigger is active as soon as the script loads on your device.
- Trigger threshold: How much you need to press before the trigger snaps to full. Raise it if triggers fire by...
- Lobby Keepalive: Background-safe keepalive for menus and lobbies. After long inactivity, it sends only a tiny right-stick pu...
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, Lobby Keepalive starts with the script and can stay on in the background.
- Idle time (s): How long to wait without physical input before sending a safe menu pulse. Range: 60-900.
- Idle deadzone: Stick movement above this value resets the idle timer. Range: 5-40.
- Pulse strength: Right-stick pulse strength. Use enough to pass the game deadzone without feeling disruptive....
- Pulse time (ms): How long the right-stick pulse is held. Range: 20-80.
- Swap Sticks: Moves looting and interact actions from L3 to R3. More comfortable for extraction shooter players.
Use when: you want looting or interaction controls moved to a more comfortable stick.
Settings:
- Active by default: When enabled, swap sticks is active as soon as the script loads on your device.
- Navigation speed: How fast the swapped stick moves. Raise it for quicker looting navigation. Range: 1-15.
- Test Multi Slider Mod: [Dev] Cycles LED colors while held. Duration is set by three sliders.
Use when: you want slide or dodge movement to cancel at a consistent timing.
Settings:
- Active by Default: Whether test multi slider mod is loaded when the script starts.
- Button: The button used in the game. Range: 0-100.
- Red Duration: Duration for Red phase. Range: 10-250.
- Green Duration: Duration for Green phase. Range: 10-250.
- Blue Duration: Duration for Blue phase. Range: 10-250.
- Turbo Button: Turns any button into a rapid-press. Taps it repeatedly so you don't have to.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, turbo button is active as soon as the script loads on your device.
- Turbo Button: The button to press repeatedly.
- Repeat interval (ms): How fast the button repeats. Lower means faster. Range: 20-500.
- VM Speed: Sets the controller polling rate to reduce input lag. Lower ms means faster, snappier response.
Use when: you want to tune Cronus VM timing for stability or lower input delay.
Settings:
- VM Speed: Auto is recommended. Lower ms can feel snappier, but may be less stable on some setups. Options: Au...
- LED Flash: Hold Cross to cycle LED colors on Cronus Zen.
Use when: you want a utility action handled by the script instead of manual inputs.
- Marathon Flashlight: Toggles the flashlight with a single shortcut.
Use when: you want flashlight toggling on a simple shortcut.
- Prime Ability: Activates your ultimate with one shortcut instead of pressing the full button combo manually.
Use when: you want to activate your ultimate with one shortcut.
- Smart Heal: Automatically selects the right healing item based on your current health state.
Use when: you want healing item selection automated from your current health state.
COLOR INDICATORS
- Red: Profile 1 is active
- White: Profile 2 is active
- Purple: Passive Mode is active; combat mods are paused
- Black: Script is turned off
Installation & setup
Follow these steps to install the GPC download on your Cronus Zen.
-
Download the script
Use the download button on this page and save the .gpc file to your computer.
-
Connect your Cronus Zen
Open Zen Studio Live in Chrome or Edge.
- Connect your Cronus Zen through the PROG port and select 'Connect Device'.
-
Open the script in the Editor tab
Drag the downloaded .gpc file into the 'Editor' tab.
-
Add the script to a device slot
Go to the Device tab, select MY SCRIPTS at the top right, then drag the chosen .gpc file into an empty slot.
-
Program the Cronus Zen
Click the flashing orange Program button at the top to save the script to your Zen.
-
Connect, select your slot and test
After programming finishes, connect the Zen to your console or PC using your platform’s connection setup. Select the installed script’s slot, then follow the creator’s button layout and starting values. Test before changing settings, and adjust one value at a time.
Need help with setup?
If the Zen is not detected, check the PROG connection and use a USB cable that supports data. If a GPC file fails to compile, check that the download is complete and that it supports your version of Zen Studio.
OG BO7: common questions
How do I install OG BO7?
This download is a GPC script. Follow the numbered instructions above to open it in Zen Studio, assign a device slot and program your Zen.
What access do I need for OG BO7?
This script is listed in the premium library. Sign in with a plan that includes this tier; your download button shows the access available to your account.
Where can I find settings for OG BO7?
The creator’s guide is included on this page. Sign in with the required access to view them, and match the script to your in-game settings before making adjustments.














