11th april | new scripts available - 1580+ scripts now available
UNLOCK THE FULL ZEN SCRIPT LIBRARY
Access 1,500+ Scripts Today!
NBA 2K24
2k24 Auto Green v1.4
ultimate

2k24 Auto Green v1.4
Script City
NBA 2k26
2k26 AI
ultimate

2k26 AI
Avenged
NBA 2k26
2k26 Auto Green V2
ultimate

2k26 Auto Green V2
BoostSquad
NBA 2k26
2k26 Lag Switch
ultimate

2k26 Lag Switch
Secret of Scripts
NBA 2k26
AI Elite
ultimate

AI Elite
Avenged
NBA 2k26
Fusion
ultimate

Fusion
Avenged
NBA 2K24
2k24 Auto Green v1.4
ultimate

2k24 Auto Green v1.4
Script City
NBA 2k26
2k26 AI
ultimate

2k26 AI
Avenged
NBA 2k26
2k26 Auto Green V2
ultimate

2k26 Auto Green V2
BoostSquad
NBA 2k26
2k26 Lag Switch
ultimate

2k26 Lag Switch
Secret of Scripts
NBA 2k26
2K Plus
ultimate

2K Plus
Yew
upgrade for full access
4.8/5 from 9,000+ Users
200+ Free Scripts • 4 Premium Scripts Weekly • No Credit Card required
ultimate
NBA 2k26
Fusion

Script details
Avenged 2K26 FUSION 1.0 — Script Overview
General Overview
- TRUE AUTOGREEN system included
- No manual value setup required
- Designed for automated configuration using AI-generated values
- Built to enhance consistency and timing across gameplay
- Marketed as a high-performance competitive script for NBA 2K26
- Includes multi-feature integration (shooting, movement, defense, dribbling, stamina systems)
Core Concept
- Uses an AI-based value generator
- User inputs build information
- System generates optimized gameplay values automatically
- Removes need for manual tuning or traditional “setup grinding”
- Designed to adapt configurations per player build type
Key Features
- AutoGreen system
- Automates shot timing consistency
- Aims to stabilize release timing windows
- Movement mods
- Enhances acceleration, responsiveness, and directional control
- Includes boosted transitions between movement states
- Stamina mods
- Adjusts fatigue behavior during extended play
- Designed to reduce performance drop-off over time
- Custom dribble combos
- Predefined combo sequences
- Automated execution logic for chaining moves
- Defense mods
- Enhances defensive stick responsiveness
- Improves positioning and lateral control behavior
- Multi-profile system
- Allows different configurations per build type
- Supports switching between playstyles or characters
System Behavior
- Designed to operate without manual value tweaking
- Relies on automated parameter generation per build input
- Optimized for consistency rather than manual fine-tuning
- Intended to reduce setup complexity compared to traditional scripts
Design Philosophy
- Focus on automation over manual configuration
- Emphasis on consistency, timing stability, and responsiveness
- Built around “plug-in build → generate values → play” workflow
- Combines multiple gameplay modification systems into one package
Feature Scope Summary
- Shooting automation (AutoGreen system)
- Movement enhancement modules
- Defensive assist systems
- Dribbling combo automation
- Stamina management modifications
- Build-based profile switching
- AI-driven configuration generation
Overall Positioning
- All-in-one gameplay modification suite for NBA 2K26
- Designed to replace manual tuning workflows
- Focused on consistency, automation, and ease of setup
- Combines multiple script categories into a unified system
Features
Mod Menu
This Script comes with a customizable Mod Menu
guides
This script includes an instruction guide
Guides
Rhythm Shooting Script — Full Feature Breakdown
Rhythm Shooting System
- Hold X / Square to gather shot (right stick pulls down)
- Release X / Square to trigger flick-up release in green window timing
- Built around timing-based input rhythm rather than instant release
Button Rhythm
- Master toggle for hold-and-release shooting system
- Controls whether rhythm shooting is active or disabled
- Core mechanic for timing-based shot execution
Tempo
- Adjustable timing window (20–100 ms)
- Controls delay between partial and full flick motion
- Auto-calculated from release speed
- Can be fine-tuned in small increments (1–2 ms) for shot timing correction
Turbo Shots
- Hop Jumper: standard flick-based shot behavior
- Turbo Fade: reversed flick direction when sprinting (R2 held)
- Changes shot direction logic depending on movement state
RS Shooting
- Enables pure right stick shooting system
- Hold RS for 300 ms+ to gather shot input
- Release RS triggers flick-up shot
- Works independently of X/Square input system
Shot Jitter
- Adds random variation to timing and stick values (0–10)
- 0 = fully mechanical, consistent timing
- Low values (1–2) = subtle human-like variation
- Used for smoothing input predictability
Auto Shot System
- One-click full shot sequence activation
- Triggered by opposite stick click based on remap setting
- Handles full gather → hold → flick process automatically
Auto Shot Toggle
- Enables or disables one-click shooting system
- Fully bypasses manual rhythm timing when active
Auto Shot Hold
- Controls gather phase duration (200–800 ms)
- Automatically derived from release speed settings
Auto Shot Tempo
- Delay before flick-up phase (20–100 ms)
- Also auto-calculated based on release speed
Controls & Remapping
- Remap X/Square determines input behavior:
- RS Click = rhythm shot, LS Click = auto shot
- LS Click = rhythm shot, RS Click = auto shot
- Allows swapping which stick controls each shot system
Quick Stop Mode
- Off: disabled
- Auto QS: plants feet automatically when stopping while R2 is held + shooting
- LT/L2 QS: same behavior but triggered via L2 instead of R2
Dribbling & Combos
- Dribbling Enabled: master toggle for all DPAD combos
- DPAD Left/Right:
- Escape
- Crossover
- Quick Behind-the-Back
- Shamgod
- DPAD Up/Down:
- BTB Spam
- Curry
- Devin Booker style
- Moonwalk
- Size-Up
Dribble Speed
- Range: 50–200
- Controls execution timing multiplier
- Higher = faster combo execution
Combo Looping
- ON: repeats dribble sequence continuously
- OFF: executes once per input
- R2 + DPAD Up triggers Size-Up Loop instead of dribble move
Defense & Clamp System
- Clamp Intensity (0–100)
- RS boost strength while holding L2
- Default around 85
- Clamp Lateral Bias (0–100)
- 100 = horizontal emphasis
- 0 = vertical emphasis
- 50 = balanced defensive pressure
Movement Boost System
- Applies on both R2 (offense) and L2 (defense)
- Explosive Movement + Power
- Burst acceleration from standstill (around 150 ms boost)
- Sprint Amplifier + Power
- Boosts left-stick sprint responsiveness while triggers held
- Cut Boost + Power
- Enhances directional cuts (around 120 ms boost window)
- Change of Pace
- Forces instant transition from walk to sprint input
Endurance Engine (Stamina System)
- Fully automatic stamina management system
- Behavior:
- Sprinting (R2/L2): stamina drains
- Walking: stamina recovers
- Standing still: faster recovery
- Configurable settings:
- Toggle engine on/off
- Stamina floor: 70–95 (minimum stamina allowed)
- Drain/recovery rates:
- Sprint: -1 point every 400 ms
- Walk: +1 point every 100 ms
- Stand: +1 point every 50 ms (fastest recovery)
Slam Dunk System
- Auto RS direction dunk system
- Trigger inputs:
- L1 + Sprint
- Circle + Sprint
- Styles:
- Two-Hand
- Flashy
- Dominant Hand
- Off-Hand
Profile Manager
- 5 total saved profiles
- Stored inside script memory (SPVAR-based)
- Switchable via OLED menu
- Settings persist after power cycles
OLED Menu System
- 30 total pages across 8 categories
- Accessed via L2 + OPTIONS
- Navigation:
- UP/DOWN: scroll or adjust values
- LEFT/RIGHT: page navigation
- X: enter category
- CIRCLE: back or exit
- R1 hold: faster value changes
OLED Categories
- Shooting (5 pages)
- Button Rhythm
- Tempo
- Turbo Shots
- RS Shooting
- Shot Jitter
- Auto Shot (3 pages)
- Enable toggle
- Hold timing
- Tempo timing
- Controls (2 pages)
- Remap system
- Quick Stop
- Dribbles (5 pages)
- Enable toggle
- LR moves
- UD moves
- Speed
- Looping
- Defense (2 pages)
- Clamp intensity
- Lateral bias
- Movement (9 pages)
- Explosive system
- Sprint system
- Cut system
- Pace system
- Endurance engine
- Stamina floor
- Slam Dunk (3 pages)
- Enable
- Trigger
- Style
- Profiles (1 page)
- Switch between 1–5
Button Combos Reference
- L2 + OPTIONS: open OLED menu
- X/Square hold + release: rhythm shot
- RS or LS click: rhythm shot (depends on remap)
- Opposite stick click: auto shot
- DPAD L/R: dribble moves
- DPAD U/D: dribble moves
- R2 + DPAD Up: size-up loop
- L1 + R2 or Circle + R2: slam dunk
- L2 hold: clamp + defensive boosts
- Any dribble input during combo: cancel action
Troubleshooting
- Inconsistent shots
- Set Shot Jitter to 0
- Adjust Tempo by 1–2 ms for correction
- Stick click not working for shooting
- Check Remap X/Square setting
- DPAD triggering unwanted actions
- Ensure Dribbling Enabled is ON
- Re-flash script if needed
- Settings not saving
- Re-flash script
- SPVAR storage may have been reset
- L2 triggers console capture/screenshot
- Adjust DualSense Edge trigger settings
- Increase trigger dead zone in PS5 settings
- Switch trigger stop from Short to Long
- Standard controllers are not affected









