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NBA 2K24
2k24 Auto Green v1.4
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2k24 Auto Green v1.4

Script City

NBA 2k26
2k26 AI
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2k26 AI

Avenged

NBA 2k26
2k26 Auto Green V2
ultimate
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2k26 Auto Green V2

BoostSquad

NBA 2k26
2k26 Lag Switch
ultimate
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2k26 Lag Switch

Secret of Scripts

NBA 2k26
AI Elite
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AI Elite

Avenged

NBA 2k26
Fusion
ultimate
My Image

Fusion

Avenged

NBA 2K24
2k24 Auto Green v1.4
ultimate
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2k24 Auto Green v1.4

Script City

NBA 2k26
2k26 AI
ultimate
My Image

2k26 AI

Avenged

NBA 2k26
2k26 Auto Green V2
ultimate
My Image

2k26 Auto Green V2

BoostSquad

NBA 2k26
2k26 Lag Switch
ultimate
My Image

2k26 Lag Switch

Secret of Scripts

NBA 2k26
2K Plus
ultimate
My Image

2K Plus

Yew

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NBA 2k26
Fusion
NBA 2k26
$
50
Mod Menu
guides
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Fusion

Avenged

fusion avenged nba 2k26 nba2k26 2k26 2026 basketball mod-menu guides

Script details

Avenged 2K26 FUSION 1.0 — Script Overview


General Overview

  • TRUE AUTOGREEN system included
  • No manual value setup required
  • Designed for automated configuration using AI-generated values
  • Built to enhance consistency and timing across gameplay
  • Marketed as a high-performance competitive script for NBA 2K26
  • Includes multi-feature integration (shooting, movement, defense, dribbling, stamina systems)


Core Concept

  • Uses an AI-based value generator
  • User inputs build information
  • System generates optimized gameplay values automatically
  • Removes need for manual tuning or traditional “setup grinding”
  • Designed to adapt configurations per player build type


Key Features

  • AutoGreen system
  • Automates shot timing consistency
  • Aims to stabilize release timing windows


  • Movement mods
  • Enhances acceleration, responsiveness, and directional control
  • Includes boosted transitions between movement states


  • Stamina mods
  • Adjusts fatigue behavior during extended play
  • Designed to reduce performance drop-off over time


  • Custom dribble combos
  • Predefined combo sequences
  • Automated execution logic for chaining moves


  • Defense mods
  • Enhances defensive stick responsiveness
  • Improves positioning and lateral control behavior


  • Multi-profile system
  • Allows different configurations per build type
  • Supports switching between playstyles or characters


System Behavior

  • Designed to operate without manual value tweaking
  • Relies on automated parameter generation per build input
  • Optimized for consistency rather than manual fine-tuning
  • Intended to reduce setup complexity compared to traditional scripts


Design Philosophy

  • Focus on automation over manual configuration
  • Emphasis on consistency, timing stability, and responsiveness
  • Built around “plug-in build → generate values → play” workflow
  • Combines multiple gameplay modification systems into one package


Feature Scope Summary

  • Shooting automation (AutoGreen system)
  • Movement enhancement modules
  • Defensive assist systems
  • Dribbling combo automation
  • Stamina management modifications
  • Build-based profile switching
  • AI-driven configuration generation


Overall Positioning

  • All-in-one gameplay modification suite for NBA 2K26
  • Designed to replace manual tuning workflows
  • Focused on consistency, automation, and ease of setup
  • Combines multiple script categories into a unified system

Features

Mod Menu

This Script comes with a customizable Mod Menu
Guide

guides

This script includes an instruction guide

Guides

Rhythm Shooting Script — Full Feature Breakdown


Rhythm Shooting System

  • Hold X / Square to gather shot (right stick pulls down)
  • Release X / Square to trigger flick-up release in green window timing
  • Built around timing-based input rhythm rather than instant release


Button Rhythm

  • Master toggle for hold-and-release shooting system
  • Controls whether rhythm shooting is active or disabled
  • Core mechanic for timing-based shot execution


Tempo

  • Adjustable timing window (20–100 ms)
  • Controls delay between partial and full flick motion
  • Auto-calculated from release speed
  • Can be fine-tuned in small increments (1–2 ms) for shot timing correction


Turbo Shots

  • Hop Jumper: standard flick-based shot behavior
  • Turbo Fade: reversed flick direction when sprinting (R2 held)
  • Changes shot direction logic depending on movement state


RS Shooting

  • Enables pure right stick shooting system
  • Hold RS for 300 ms+ to gather shot input
  • Release RS triggers flick-up shot
  • Works independently of X/Square input system


Shot Jitter

  • Adds random variation to timing and stick values (0–10)
  • 0 = fully mechanical, consistent timing
  • Low values (1–2) = subtle human-like variation
  • Used for smoothing input predictability


Auto Shot System

  • One-click full shot sequence activation
  • Triggered by opposite stick click based on remap setting
  • Handles full gather → hold → flick process automatically


Auto Shot Toggle

  • Enables or disables one-click shooting system
  • Fully bypasses manual rhythm timing when active


Auto Shot Hold

  • Controls gather phase duration (200–800 ms)
  • Automatically derived from release speed settings


Auto Shot Tempo

  • Delay before flick-up phase (20–100 ms)
  • Also auto-calculated based on release speed


Controls & Remapping

  • Remap X/Square determines input behavior:
  • RS Click = rhythm shot, LS Click = auto shot
  • LS Click = rhythm shot, RS Click = auto shot
  • Allows swapping which stick controls each shot system


Quick Stop Mode

  • Off: disabled
  • Auto QS: plants feet automatically when stopping while R2 is held + shooting
  • LT/L2 QS: same behavior but triggered via L2 instead of R2


Dribbling & Combos

  • Dribbling Enabled: master toggle for all DPAD combos
  • DPAD Left/Right:
  • Escape
  • Crossover
  • Quick Behind-the-Back
  • Shamgod
  • DPAD Up/Down:
  • BTB Spam
  • Curry
  • Devin Booker style
  • Moonwalk
  • Size-Up


Dribble Speed

  • Range: 50–200
  • Controls execution timing multiplier
  • Higher = faster combo execution


Combo Looping

  • ON: repeats dribble sequence continuously
  • OFF: executes once per input
  • R2 + DPAD Up triggers Size-Up Loop instead of dribble move


Defense & Clamp System

  • Clamp Intensity (0–100)
  • RS boost strength while holding L2
  • Default around 85
  • Clamp Lateral Bias (0–100)
  • 100 = horizontal emphasis
  • 0 = vertical emphasis
  • 50 = balanced defensive pressure


Movement Boost System

  • Applies on both R2 (offense) and L2 (defense)
  • Explosive Movement + Power
  • Burst acceleration from standstill (around 150 ms boost)
  • Sprint Amplifier + Power
  • Boosts left-stick sprint responsiveness while triggers held
  • Cut Boost + Power
  • Enhances directional cuts (around 120 ms boost window)
  • Change of Pace
  • Forces instant transition from walk to sprint input


Endurance Engine (Stamina System)

  • Fully automatic stamina management system
  • Behavior:
  • Sprinting (R2/L2): stamina drains
  • Walking: stamina recovers
  • Standing still: faster recovery
  • Configurable settings:
  • Toggle engine on/off
  • Stamina floor: 70–95 (minimum stamina allowed)
  • Drain/recovery rates:
  • Sprint: -1 point every 400 ms
  • Walk: +1 point every 100 ms
  • Stand: +1 point every 50 ms (fastest recovery)


Slam Dunk System

  • Auto RS direction dunk system
  • Trigger inputs:
  • L1 + Sprint
  • Circle + Sprint
  • Styles:
  • Two-Hand
  • Flashy
  • Dominant Hand
  • Off-Hand


Profile Manager

  • 5 total saved profiles
  • Stored inside script memory (SPVAR-based)
  • Switchable via OLED menu
  • Settings persist after power cycles


OLED Menu System

  • 30 total pages across 8 categories
  • Accessed via L2 + OPTIONS
  • Navigation:
  • UP/DOWN: scroll or adjust values
  • LEFT/RIGHT: page navigation
  • X: enter category
  • CIRCLE: back or exit
  • R1 hold: faster value changes


OLED Categories

  • Shooting (5 pages)
  • Button Rhythm
  • Tempo
  • Turbo Shots
  • RS Shooting
  • Shot Jitter
  • Auto Shot (3 pages)
  • Enable toggle
  • Hold timing
  • Tempo timing
  • Controls (2 pages)
  • Remap system
  • Quick Stop
  • Dribbles (5 pages)
  • Enable toggle
  • LR moves
  • UD moves
  • Speed
  • Looping
  • Defense (2 pages)
  • Clamp intensity
  • Lateral bias
  • Movement (9 pages)
  • Explosive system
  • Sprint system
  • Cut system
  • Pace system
  • Endurance engine
  • Stamina floor
  • Slam Dunk (3 pages)
  • Enable
  • Trigger
  • Style
  • Profiles (1 page)
  • Switch between 1–5


Button Combos Reference

  • L2 + OPTIONS: open OLED menu
  • X/Square hold + release: rhythm shot
  • RS or LS click: rhythm shot (depends on remap)
  • Opposite stick click: auto shot
  • DPAD L/R: dribble moves
  • DPAD U/D: dribble moves
  • R2 + DPAD Up: size-up loop
  • L1 + R2 or Circle + R2: slam dunk
  • L2 hold: clamp + defensive boosts
  • Any dribble input during combo: cancel action


Troubleshooting

  • Inconsistent shots
  • Set Shot Jitter to 0
  • Adjust Tempo by 1–2 ms for correction
  • Stick click not working for shooting
  • Check Remap X/Square setting
  • DPAD triggering unwanted actions
  • Ensure Dribbling Enabled is ON
  • Re-flash script if needed
  • Settings not saving
  • Re-flash script
  • SPVAR storage may have been reset
  • L2 triggers console capture/screenshot
  • Adjust DualSense Edge trigger settings
  • Increase trigger dead zone in PS5 settings
  • Switch trigger stop from Short to Long
  • Standard controllers are not affected

Recommended Values

Values spreadsheet

Script pdf

Video guide

Support Chat

Enlarged image

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