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Avatar Legends: The Fighting Game
Firelord Azula Combos
Script details
This is an Avatar Legends The Fighting Game Cronus Zen Script developed by Unknown.
Features
guides
This script includes an instruction guide
Guides
Firelord Azula — User Guide
This script is designed specifically for Azula in Firelord state. Stay in Firelord state when using the scripted combos, as the routes are built around this version of Azula.
Right Stick Right — Midscreen Corner Carry
- Cost: 2 Pips + 1 Flow
- Best used when you land a hit around midscreen.
- Hold Right Stick Right to start the combo.
- The combo automatically carries your opponent across the stage and toward the corner.
- Keep holding Right Stick Right until the combo finishes.
- Release the stick if you need to cancel the combo early.
Best for: Converting a midscreen opening into strong damage while putting your opponent in the corner.
Right Stick Down — Meterless Corner Combo
- Cost: No meter
- Designed specifically for when your opponent is already in the corner.
- Hold Right Stick Down after getting your opening.
- The full corner combo will play automatically without spending meter.
- Keep holding until the sequence finishes.
Best for: Getting reliable corner damage while saving your resources for later.
Right Stick Up — 1 Flow Corner Combo + Ultimate
- Cost: 1 Flow, with the option to spend your Ultimate
- Designed for opponents in the corner.
- Hold Right Stick Up to start the combo.
- The combo will run through the main corner sequence using 1 Flow.
- If you continue holding Right Stick Up, the combo will finish by dumping into your Ultimate.
- If you release Right Stick Up before the Ultimate, the sequence stops and your Ultimate is saved.
Best for: Your highest-resource corner conversion when you want to cash out for maximum damage.
Quick Reference
- Right Stick Right: 2 Pips + 1 Flow — midscreen combo with corner carry
- Right Stick Down: Meterless — corner combo
- Right Stick Up: 1 Flow — corner combo with optional Ultimate finish
Important
- Keep holding the chosen Right Stick direction while you want the combo to continue.
- Releasing the stick cancels the active sequence.
- For Right Stick Up, use the release mechanic to decide whether you want to save or spend your Ultimate.
- Once a combo starts, let the script handle the sequence rather than trying to manually add attacks during it.















