9 DE SEPTIEMBRE — ACTUALIZACIÓN DEL GENERADOR CON IA DE EA FC 27
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EA FC 27
Sword FC 27
EA FC 27
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Sword FC 27

Sword

Detalles del script

Este script de Cronus Zen para Ea Fc 27 fue desarrollado por Sword.

Mods incluidos:

  • Auto Jockey
  • Ball Roll
  • Dbl Roll
  • Driven Pass
  • Elastico
  • Fakecncl
  • Feint Exit
  • Flair Pass
  • Give & Go
  • Heelheel
  • Laces Flick
  • Lob Thru
  • Low Drive
  • Mcgeady
  • Nolookpas
  • Pace Burst
  • Playrlock
  • Power Shot
  • Rainbow
  • Shot Feint
  • Sombrero
  • Timed Fin
  • Trivela

Características

Menú de mods

Este script incluye un menú de mods personalizable

Guías

Este script incluye una guía de instrucciones

Guías

EA FC 27 – Script Mod Guide

This guide explains each available mod, how to activate it, and what it does in-game. Some mods activate automatically, while others require specific button combinations. Timing-based mods can be adjusted to suit your gameplay.

Shooting Mods

- Timed Fin (Timed Finishing)

  • Automatically performs the second shoot-button tap after your initial power press, aiming for the green timed-finishing window.
  • Helps improve shot timing and consistency.
  • Use Fin Time to adjust when the second tap occurs.


- Fin Time (Finishing Timing)

  • Controls the delay in milliseconds (ms) before the automatic timed-finishing tap.
  • Adjust this value until the second tap consistently lands in the green window.
  • Different animations and gameplay conditions may affect the ideal timing.


- Trivela

  • Hold L2/LT + Shoot to activate an outside-foot shot.
  • Useful when shooting from an angle where an outside-foot finish is preferable.


- Power Shot

  • Hold L1/LB + R1/RB while shooting to activate a power shot.
  • Best used when you have enough space to complete the longer shooting animation.


- Low Drive

  • Automatically adds the L1/LB + R1/RB modifier while shooting to attempt a fast, low-driven shot.
  • Useful when aiming to keep the ball low and challenge the goalkeeper with a quick finish.


- Shot Feint

  • Hold L2/LT + Cross/A to perform a shot-feint stop.
  • Useful for making a defender commit before changing direction or accelerating into space.


- Fns Time (Finesse Timing)

  • Adjusts the delay in milliseconds before the second tap of a timed finesse shot.
  • Fine-tune this setting to improve the consistency of green-timed finesse finishes.


- First Time

  • Controls the button-hold duration (ms) when performing a first-time shot.
  • Helps automate the power input for volleys and shots taken without controlling the ball first.


- Chip Hold

  • Adjusts how long the chip-shot input is held, measured in milliseconds.
  • Shorter holds produce a more delicate chip, while longer holds increase shot power and height.


Skill Moves & Dribbling

- Elastico

  • Hold R1/RB + Flick to execute an elastico.
  • Useful for quickly changing direction and beating defenders in one-on-one situations.


- Ball Roll

  • Hold L2/LT + Tap R1/RB to perform a quick ball roll.
  • Creates a new passing or shooting angle when a defender is directly in front of you.


- Pace Burst

  • Hold L2/LT + Push Forward to trigger a knock-on pace burst.
  • Best used when running into open space or trying to get beyond the defensive line.


- Rainbow

  • Hold L2/LT + Tap Triangle/Y to perform a rainbow flick.
  • Attempts to lift the ball over a standing defender.


- Heelheel (Heel-to-Heel)

  • Hold R1/RB + Flick Down, Then Up to execute a heel-to-heel flick.
  • Useful for accelerating past a defender with a sudden forward movement.


- McGeady

  • Hold R1/RB + Rotate Stick 270° to execute the McGeady spin.
  • Helps change direction while maintaining possession under pressure.


- Sombrero

  • Flick Up, Up, Down to perform a sombrero flick.
  • Lifts the ball over a nearby defender, particularly when the defender is stationary.


- Dbl Roll (Double Ball Roll)

  • Hold L2/LT + Tap Triangle/Y to execute a left-right double ball roll.
  • Useful for weaving between defenders and creating space in crowded areas.


- Laces Flick

  • Hold L2/LT + Tap Cross/A to activate a lateral flair flick.
  • Helps move the ball sideways to create a new shooting angle.


- Feint Exit

  • Hold L2/LT + Tap Cross/A to execute a ball-roll feint followed by a leftward exit.
  • Useful for disguising your intended movement before bursting into space.


- Playrlock (Player Lock)

  • Holds L1/LB while dribbling to activate the configured player-lock input.
  • Designed to give you additional control over player movement and positioning.


Passing Mods

- Driven Pass

  • Automatically adds the configured L1/LB modifier to passing inputs.
  • Designed to deliver faster, flatter passes that move the ball quickly between teammates.


- Fakecncl (Fake Cancel)

  • Performs a fake pass followed immediately by a cancellation using Pass + Shoot.
  • Useful for disguising your next movement and escaping defensive pressure.

- Nolookpas (No-Look Pass)

  • Adds a flair/no-look modifier using Finesse + Pass.
  • Designed to disguise passes and make your next move less predictable.


- Flair Pass

  • Hold L1/LB + R1/RB while passing to activate a flair pass.
  • Can trigger stylish passing animations such as backheels and no-look passes.


- Lob Thru (Lobbed Through Ball)

  • Hold L1/LB + Triangle/Y to activate a lobbed through-ball input.
  • Useful for playing passes over defenders toward a teammate making a forward run.


- Give & Go

  • Hold L1/LB + Tap Cross/A to initiate an automated one-two passing sequence.
  • Sends the initial pass, maintains the configured one-two command, and releases the return-ball input.
  • Useful for creating quick passing combinations around defenders.


Defensive Mods

- Auto Jockey

  • Automatically holds the configured jockey/contain input while defending.
  • Helps maintain a controlled defensive stance when tracking an attacker.
  • Particularly useful when positioning your defender to block passing or shooting lanes.


- Slide Time

  • Hold L2/LT + Tap Square/X to initiate a timed slide tackle.
  • Designed to delay the tackle so it commits closer to the intended moment of contact.
  • Use alongside Slide Dly to adjust the timing.


- Slide Dly (Slide Delay)

  • Controls the delay in milliseconds before the slide-tackle input activates.
  • Increase or decrease the delay to adjust when your defender commits.
  • Incorrect timing may result in missed tackles or fouls.


Configuration & Timing Tips

  • Milliseconds (ms): Timing values control the duration or delay of automated button inputs. For reference, 1,000 ms equals one second.
  • Start with default values: Test each timing-based mod before making adjustments.
  • Adjust gradually: For Timed Fin and Fns Time, make small changes and test several shots to find a consistent setting.
  • Avoid input conflicts: Some mods share the same activation combinations, such as Laces Flick and Feint Exit. Avoid enabling conflicting functions simultaneously.
  • Test in practice mode: Use the training arena or an offline match to learn the activation combinations before using them in competitive gameplay.

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